Some mod ideas


(carnage) #21

ok wierd idea for a mod here. afaik there isnt anything else out there like this

could be team based or lone wolf. i think more interesting games could be created with team based objective play though

rather then having health you have a triangle with each elemnt in a corner. colours could be used to help represent this easier. to represent your “health” on this triangle is a sorta of moving point indicating your current alighnment

weapons in the game are ither water, fire or plant based. when you are hit by a fire weapon then your alignment moves towards the fire corner. if your alignment is pushed too far in the direction of any element you die

this means that if you are nearly killed by a fire weapons your going to be a very tough oponent to a weapon that is not fire based. through the levels should be power up points where players can gently mover the alighment in the direction of the element of the power up. damage and heal are not as black and white that could make for some very interesting combat stratergies especialy with team damage on


(kamikazee) #22

I think you need a square to work out the idea… Fire and water should be in the opposite corners, add Earth/Rock and you’re safe.

Or I didn’t fully grasp your idea yet.


(carnage) #23

I think you need a square to work out the idea… Fire and water should be in the opposite corners, add Earth/Rock and you’re safe.

Or I didn’t fully grasp your idea yet.

perhaps but its only a basic idea so i havent realy thought it though that well myself. i think a better method would be to have the traingle and instead of moving toawrds the elemnt you are damaged by it pushes it futher away otherwise it would only be posible to be wkeedend by one element. if it pushes it away then its posible to be nearly killed by two elemnts

perhas i can think of a better method where different damage types do more/less damage when its say fire over water


(P4nth3r) #24

Well there are plenty ideas out there.
The problem is, most good ideas don’t get worked out because there are just to little modders.

I was also thinking about a “Transformers” mod ^^
Just for fun, but don’t think it is doable.
Autobots vs Decepticons, the biggest problem is probably the transforming part.

Greetz Panther


(nUllSkillZ) #25

sidescroller / top down
As far as I remember sidescroller has been mentioned in the Level Designer forum.
Would be singleplayer against bots (may be CoOp).


(nikita) #26

hmmm null

are you going to work on these ideas or you are just throwing them to the community?


(nUllSkillZ) #27

Just throwing at the moment.


(Jaquboss) #28

ET2D
If anyone makes maps for it it will work


(nikita) #29

what we need is 1 big project to renew et with all these cool ideas but what we need for it is a good team,

maybe if you guys are up to it we can make something nice, you dont see a lot of BIG projects for et anymore

tc:e was good but i dont know others , maybe its not the right forums to post.


(carnage) #30

sidescroller / top down

just a though here

by using a thirdperson config with some angles to give a more top down display then could the config be used in a way to re bind the keys allowing the angle the player is facing be changed based on key presses rather then mouse movement allowing for sharp 90/45/180 degree instant turns

that would allow for third person view without any coding if it worked but in most top down games mouse aiming is still pretty preferable since then you can still calcualte weapon pitch so the levels dont have to be totaly flat to make it fair

If someone were to code a top down view perspective with mouse aim i would definatly be interested in making a map to show it off

what we need is 1 big project to renew et with all these cool ideas but what we need for it is a good team,

with few modders left in the ET scence you would realy have to get most people onto the same project and that would be a near imposible task in itself since you would have to find a mod idea that everyone was willing to put a lot of time into


(nikita) #31

hmmm… thats a hard one… how can a person recruit all the remining modders to a project…


(Jaquboss) #32

to down is as primitive as side is


(carnage) #33

to down is as primitive as side is

to get a good top down aim system you might find it is more complex than side. since you will have to trace from camera to the first colision then work out the angles to point the player facing the cordiates where the collision detected

then you have to make the movement independant (or at least less dependant on the aim direction) so when ur holding down to run left the speed doesnt keep changing too much as you move the mouse around


(Jaquboss) #34

dont understand what you mean in first paragraph
as for movement it needs an user option some people ( like me ) hates when movement is not relative to player angle


(carnage) #35

dont understand what you mean in first paragraph
as for movement it needs an user option some people ( like me ) hates when movement is not relative to player angle

well in a few of the best top down games i have played the camera is focused more or less on the player then the mouse control a cross hair on the screen. To total get the best out of a 3D engine your going to want players to be on differn levels of height. flat levels are pretty standard flash game style and q3 engine has more to offer

you would have to then work out what the corss hair is pointing at giving you a cordinate in 3D space. then you need to work out the angles the player should be facing to also be pointing the weapon towards the same cordinate

a bit complex but by no means imposible

also i agree that you need a player option since i cant standaything that works with the player direction. movement has to be independant from aim for me


(Jaquboss) #36

hmm dunno about it, would be probably funnier if game adjust pitch for you, because you will hardly have idea what angle to choose, even if there are only several of them
The biggest advantage of q3 is not only it is 3d but mainly great network code which you hardly find in flash games


(carnage) #37

iv have been trying to say that the game needs to try adjust the pitch for you. although there are several aproaches and i have only stated one

the options i think are
-player shoots in the direction hes facing
-player direction chged by mouse cursor on screen
-pitch is changed to hit the nearest enemy in the direction the player is facing
-player shoots at the exact spot the mouse cursor is pointing at


(Jaquboss) #38

i think that third is the best