Some missions are brutal


(ultramarineSugar) #1

Loving the game so far! Aside from some potential netcode issues and player stuttering, the only real complaint I have about Dirty Bomb is that some missions take an abnormally high amount of time compared to the others.

For example, yesterday I had two missions that had “games played” requirements. The first required me to have a merc in my squad for 3 games. The second was 4 wins. Even at 100% win rate (which, let’s be honest, isn’t going to happen), that’s still 1 more game, and the mission rewarded the same number of credits.

I know, I know. It’s just beta. Just saying that I hope there is some tweaking still to be considered regarding missions at some point in the future.


(Nail) #2

pretty sure they’re just testing the system, next test should be much better


(bubblesKeyboard) #3

I dont know if it’s just me or not but 140000 support points takes a long time… more than 4 games, even with me running around with defib as my main and pelting teammates with health packs for the entire match


(ultramarineSugar) #4

I’m not too worried. I’m sure the balance of missions isn’t exactly high on the to-do list. Just wanted to bring it up!

And I agree, the points missions are pretty heavy, as well.


(Looms) #5

Some missions are even impossible… 3x hammer time (win 2 matches in stopwatch mode) are the only ones available for me.