So… These mercs could use some changes IMO, here’s what I’ve come up with
Stoker
First off, i think the molotov should be made more area denial focused, and less grenady.
I think we could increase the prime time, before you can actually throw it, and make the cancel penalty higher.
In turn, it should last longer, because 12 seconds just doesn’t cut it.
Proxy
First of all, she shouldn’t be able to throw the mines into a crowd and instantly shoot it to deal massive damage to the crowd, instead, I think that if you shoot a mine that hasn’t primed, it should just break, without exploding. The armed explosion when shot should remain unchanged, except that the beeping sounds it makes should be completely removed, along with a max damage radius increase.
Shotguns should also receive a mid-range buff, to make them viable.
A higher speed-to-health ratio wouldn’t hurt either.
Phantom
What to say about Phantom that hasn’t already been said a million times? Well nothing! His suits shouldn’t make a sound, because me being able to hear a Phantom coming at me while listening to a podcast in the background doesn’t work.
He should also be more invisible when moving slowly, and ever so slightly harder to see when sprinting.
A tracker gun would also be great. Basically it functions like this: By pressing E he pulls a gun that shoots tracking devices, that if hit with, will track you until you die.
This is to make him an actual recon, instead of a wannabe assault.
Arty
Basically a laser dot shouldn’t appear on the ground, so enemies won’t be able to just move out of the way when you mark a spot.