I’d like to expand and clarify on this post’s title - as far as I know any loadout card after the Bronze rarity is PURELY cosmetic, however I’ve noticed that it isn’t the case.
Certain Cobalt (maybe others above bronze rarity) loadout cards actually have a performance increase, but not in the sense of a stat point increase or a better augment, but in the sense of combat effectiveness.
What I’m talking about here is that certain loadout cards have an outfit that has the color of the opposing team. I would say that is a significant combat advantage which make the loadout card perform better.
I know that your team mates have a matching teamcolor highligh/glow around them that the opponents doesn’t have, however you hardly notice its missing from the opposing mercs, especially those that have your teamcolor as an outfit. It takes time for you to actually realize that the merc in front of you isn’t a teammate, most likely the merc will open fire before you’re even aware that its an opponent - which means you have less time to react and once you realize who’s threat you’re already at low health and most likely at this point is either incapacitated or dead. The time to react is even less if coming around a corner or already fighting another merc. This is a CLEAR Performance / Combat advantage to the player with the loadout card with this type of outfit.
To give an example of this:
I’m playing with a Bronze loadout card, say a Phantom and the opponent with a loadout card of Cobalt rarity playing with a Fletcher with this kind of outfit, I also have a teammate thats a Fletcher without this outfit. Doesn’t matter what map, because it could be any map. Say I use Refractive cloak as I’m about to go around a corner, and as I go around the corner I spot Fletcher, I see he’s wearing my teamcolors, I don’t perceive him as a threat, plus the fact I know I have a Fletcher on my team it must be this Fletcher. The opponent didn’t open fire because he didn’t realize I was there until I had passed him, so when I passed him he opens fire and hits me, I turn around to see my enemy and sort of scan the vicinity for threats, I see my supposed teammate Fletcher but don’t see any other mercs, then he fires another round and I realize he’s able to damage me so he must be an enemy so I retaliate, at this point Fletcher already has fired the third round taking my health down even further. So before I’m even aware that I’m facing an enemy right before me, some time has passed, even its only one or two seconds, or even a few split seconds, those seconds is more than enough for the opposing Fletcher to incapacitate me. Now consider if the refractive cloaking hadn’t be activated or it had been any other merc without some form of damage reduction or more health cornering.
Those mercs would most likely have been incapacitated before they even realized it was an opponent.
…and you might now be thinking, a few encounters with this merc, then you’ll be on your guard and will realize it much sooner. Unfortunately thats not the case entirely, yes you’ll be more attentive, but you won’t be able to react faster just because you’re more attentive - its all about muscle memory and reflexes, and the time it takes for this thing to imprint is a lot longer than what one game takes.
This is so imbalanced and should be needs to be corrected immediately.
/Tor.