Some idea's


(alertRidge) #1

After playing for a while i’d like to propose some changes for the upcomming patches. Please keep in mind that this is based on my own vision. If you would like to comment, please use constructive critisism

-Hitboxes/performance;

At the moment there are a lot of issues regarding hitting people. Sometimes when you are on point, it just doesn’t detect at all or it detects the wrong thing. There needs to be some kind of anti-lag and the hitboxes need to be sharpened. Playing on US servers as someone from the EU almost feels like an advantage. Keeping them seperate is an option, but you get put in US west servers as an EU player sometimes.

The same thing goes for objects such as the EV. A sniper was able to look trough the EV (bug), and shoot me in the head while I was repairing it.

-Sniping

With the current hitboxes, hopping around without penalty, and the reduced sway it is just too easy. I am not blaming this in the class itself as I think the issue lies different. There needs to be a kind of system not allowing 5 people going sniper, there needs to be a penalty for bunny hopping (on every class), and the shooting is not smooth as of yet. Same goes for the fragger. One fragger isn’t a big deal, but when 3 of the 6 are fragger it get’s unbalanced really fast.

-Reviving & gibbing

At the moment there is no real penalty on getting killed and revived. You are instantly back to the game. As the attacker is probably hurt at the point the defender gets revived, there is too little chance winning that.

But what if we give attackers with good aim a chance? Let’s say you have to shoot 3 or 4 headshots before the target dies from whatever weapon possible. If it detects the last hit (the killing blow) as a headshot, the target get’s gibbed instantly . Or at least change it that if the target dies, only 1 headshot is needed to gib the target.

-Changes in rewards / idea’s

At the moment there is no difference in rewards for doing good on games. The amount of credits gained in the double credits/xp weekend was fine.

-Map changes

At the moment the last stage of Trainyard (where the train crashes) is really unstable. A lot of players get low FPS on this part of the map.

The first stage of Underground is very fun in my opinion, but the last stage is a campers dream. There needs to be an alternative way out of the defenders spawn to split it up a bit. This is an example:

http://imgur.com/wr3Fw6I

Invisible walls are also a problem for people that play Nader a lot. The MG at the first stage of Trainyard is blocking almost the whole opening. The last stage has some of those spots as well.


I have some more idea’s, but I close it with this for now.


(Szakalot) #2

hitboxes are perfect for me, not sure what you mean.


(CCP115) #3

Ive noticed that player models are really janky, and jerk when moving, kinda like a 30fps movie, and I know I am running it on 60.

And I think we need to explain what bunny hopping is to some players.


(alertRidge) #4

Sometimes you are shooting on point at an enemy and it just doesn’t detect. At the moment sniper isn’t really that hard because you can sometimes shoot trough objects and the hitboxes aren’t right.


(Rhyno) #5

Hitboxes seem perfect to me. Only time where it doesn’t is when ping is high which should be expected.


(Szakalot) #6

Sometimes you are shooting on point at an enemy and it just doesn’t detect. At the moment sniper isn’t really that hard because you can sometimes shoot trough objects and the hitboxes aren’t right.[/quote]

the only map objects you can shoot through is glass. Nobody can shoot through walls.

Are you using hit detection or hit beeps to let you know if you get hits?

Do you think you could post a video of this problem?


(alertRidge) #7

Sometimes you are shooting on point at an enemy and it just doesn’t detect. At the moment sniper isn’t really that hard because you can sometimes shoot trough objects and the hitboxes aren’t right.[/quote]

the only map objects you can shoot through is glass. Nobody can shoot through walls.

Are you using hit detection or hit beeps to let you know if you get hits?

Do you think you could post a video of this problem?[/quote]

I am not saying trough walls, but trough the EV. Sometimes you get shot while you are already behind a corner (the ghosts show how you got killed). I would post a video, but there is no way to make demo’s. I will just wait for the big patches comming up.

A friend of mine had simular issues so its not only me.


(Szakalot) #8

Sometimes you are shooting on point at an enemy and it just doesn’t detect. At the moment sniper isn’t really that hard because you can sometimes shoot trough objects and the hitboxes aren’t right.[/quote]

the only map objects you can shoot through is glass. Nobody can shoot through walls.

Are you using hit detection or hit beeps to let you know if you get hits?

Do you think you could post a video of this problem?[/quote]

I am not saying trough walls, but trough the EV. Sometimes you get shot while you are already behind a corner (the ghosts show how you got killed). I would post a video, but there is no way to make demo’s. I will just wait for the big patches comming up.

A friend of mine had simular issues so its not only me.[/quote]

this is known, and happens all the time, as netcode compensation is done client-side, so even though you were behind a corner on your screen, on the screen of your opponent you were still visible, and got shot there.

However, you were talking about your OWN hits not registering, and ‘sniper being easy cause you can shoot through walls (EV)’, which ive never encountered.


(TitaniumTeddyBear) #9

My average ping is around 200 and I haven’t noticed any problems with the hit boxes.


(alertRidge) #10

There is a very noticeable difference when playing on a US server as an EU player. It also goes the other way around for US players trying to hit EU players.

It is just not smooth enough, so I will wait the upcomming patches out.


(Szakalot) #11

There is a very noticeable difference when playing on a US server as an EU player. It also goes the other way around for US players trying to hit EU players.[/quote]

Yes, the difference being the hits still go where they should, but you get kills after a small delay. Is that what you have experienced as well?

It is just not smooth enough, so I will wait the upcomming patches out.

Now you are just complaining : )


(TitaniumTeddyBear) #12

Well, my ping fluctuates from around 175 to close to 300 at times :neutral:

The difference I notice is in my available reaction time. Because, objectively, my opponent will see me before I see them (due to the lag) I have less time to kill them before they kill me.

But I haven’t noticed any difference in terms of the hit boxes.

I shall try and get a game in on a US server and pay attention to hit boxes specifically.


(Littelboy) #13

About the 5 people going same class as fragger and sniper. In my opinion this is not an issue , I always see the team evenly balanced. Maybe this is just for me or i’m not thinking about it :P.