After playing for a while i’d like to propose some changes for the upcomming patches. Please keep in mind that this is based on my own vision. If you would like to comment, please use constructive critisism
-Hitboxes/performance;
At the moment there are a lot of issues regarding hitting people. Sometimes when you are on point, it just doesn’t detect at all or it detects the wrong thing. There needs to be some kind of anti-lag and the hitboxes need to be sharpened. Playing on US servers as someone from the EU almost feels like an advantage. Keeping them seperate is an option, but you get put in US west servers as an EU player sometimes.
The same thing goes for objects such as the EV. A sniper was able to look trough the EV (bug), and shoot me in the head while I was repairing it.
-Sniping
With the current hitboxes, hopping around without penalty, and the reduced sway it is just too easy. I am not blaming this in the class itself as I think the issue lies different. There needs to be a kind of system not allowing 5 people going sniper, there needs to be a penalty for bunny hopping (on every class), and the shooting is not smooth as of yet. Same goes for the fragger. One fragger isn’t a big deal, but when 3 of the 6 are fragger it get’s unbalanced really fast.
-Reviving & gibbing
At the moment there is no real penalty on getting killed and revived. You are instantly back to the game. As the attacker is probably hurt at the point the defender gets revived, there is too little chance winning that.
But what if we give attackers with good aim a chance? Let’s say you have to shoot 3 or 4 headshots before the target dies from whatever weapon possible. If it detects the last hit (the killing blow) as a headshot, the target get’s gibbed instantly . Or at least change it that if the target dies, only 1 headshot is needed to gib the target.
-Changes in rewards / idea’s
At the moment there is no difference in rewards for doing good on games. The amount of credits gained in the double credits/xp weekend was fine.
-Map changes
At the moment the last stage of Trainyard (where the train crashes) is really unstable. A lot of players get low FPS on this part of the map.
The first stage of Underground is very fun in my opinion, but the last stage is a campers dream. There needs to be an alternative way out of the defenders spawn to split it up a bit. This is an example:
Invisible walls are also a problem for people that play Nader a lot. The MG at the first stage of Trainyard is blocking almost the whole opening. The last stage has some of those spots as well.
I have some more idea’s, but I close it with this for now.