Some help with sound...


(gerbalblaste) #1

I’m working on the sound for FalckonET and i’ve stumbled upon some problems.
I’ve just started using Adobe audition and the first sounds i made worked fine in game but the ones i’ve mad more recently don’t work. they are all either 44khz or 22khz, it doesn’t seem to matter which, i move them into the correct location in a .pk3 and name them correctly and all i get is silence. Can anyone help?

If you want to take a look at the sounds i’ll put up a link.


(Ragnar_40k) #2

Miost sounds should be mono and wont play if stereo. Additionally you should store it as plain PCM w/o any compression etc. Default settings should be 22kHz (22050Hz to be correct) and 16-bit. But for some sounds you can lower it to 11.025kHz and/or 8-bit (to save space).


(IneQuation) #3

I thought 2.60 supports 44kHz?


(P4nth3r) #4

I’d like to help you, I could take a look
I use Cool edit pro for my sounds and haven’t got any trouble yet (indeed stereo files don’t play most of the time)

Greetz Panther


(Pytox) #5

Btw :wink: cool edit pro a.k.a adobe audition if you don’t know :slight_smile:


(Ragnar_40k) #6

But with 22kHz you save half of the file size. And the quality loss is marginal (most players wont hear any difference).


(Jaquboss) #7

Maybe you havent hear best 44kHz sounds :stuck_out_tongue:


(IneQuation) #8

Exactly. And I don’t think the True Combat team would convert all the sounds to 44kHz if they didn’t have a good reason for it. :wink:


(Ragnar_40k) #9

Voice chats, HQ-sounds and most sound effects (footsteps, movers, doors, world etc.) are in 22kHz in ET. And as far as I can see 44kHz are only weapon related sounds (shoot, hit, explosion etc.)


(Snoman) #10

and for good reason… I tried in my clan only sound pack which I replaced ALL of the sounds in ET, I spent nearly $300 on sounds and have nearly 5 hrs of D.A.T recordings sitting on my hd. I visited a local military base to get shell passes and mortar launches + explosions. The lower rate audio, 22khz actually has a higher clip rate than the 44khz. So if you were to adjust say 5db to compensate for the games mixing it would be horribly clipped, resulting in a train wreck of sound most painfull to hear. The weapons I have managed to get to 22khz by adding a click pop filter and playing with the eq, but its verry hard and takes a long long time to get it right. Best off to take the size hit and have clean audio than dirty clipped audio.


(P4nth3r) #11

omg you spend $300 on sounds?? :eek2:
You most have a lot of money and a lot of love for the game =)

Greetz Panther aka Way2Evil


(Snoman) #12

and well worth it… so much, that when I go to other servers I cant really play I miss the sounds alot. And as you probably figured, the pack weighs in at 78.3 MB with out chats… :smiley:

Tools of the trade…
Cool Edit Pro
Sound Forge Pro
Pro Tools


(P4nth3r) #13

nice, is the soundpack downloadable yet?

Greetz Panther aka Way2Evil


(Snoman) #14

I am toying with the idea but for now it remains clan only. Sorry for those of you who realy wanted to get a crack at it, but at this point, I don’t want my hard work getting borrowed if ya know what I mean.


(Calzonzin) #15

I know what you mean, but it’s much nicer when you share…


(Loffy) #16

Keep it for some time, then release it.


(Snoman) #17

I’ll have to cut it down a bit, 78 MB is just way way to big. And I am toying with an idea to make certain sounds toggalable, so this is where I could use some help


(IneQuation) #18

What do you mean, toggleable?


(P4nth3r) #19

78mb is big =)
But if it is like you say it is, I would be worth is =)

Greetz Panther