Hi guys,
I wanted to share my opinions about the game as a new player. I have more than 60 hours gameplay and I am rank 9 and I think it is enough to give some opinions about the game. I played 60 hours but I don’t think to continue playing the game much for the reasons I will state below. Though knowing this I still purchased starter pack, just to help developers. Now the wrong things about the game in my opinion.
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First of all the merc Phantom shouldn’t be in this game. Because he has an invisibility ability and in a team oriented objective based game it is simply pointless. Especially for new comers. I can still see them and kill them, that’s ok but not everyone can do that. Also the worst part they hide in the back and kill you when you are doing an objective. It is not fun for me. It could be ok maybe if this was a TDM with no objective other than killing others. But in a game like this, that merc is a game breaker for me. Invisibility ability shouldn’t be in this game IMO. If one team consist of low rank players and other team has a phantom they usually lose that game. And if the player is a bit skilled then it is simply boring for the other team… When this happens I simply leave the room. Because being killed from the back every time doing an objective in a newbie team is not fun for me.
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And there is Nader’s martyrdom ability. This ability also ruins team play IMO. Instead of fighting fair, they jump inside the enemy team like a kamikaze, die and blow themselves up. Seems simply stupid to me. Good for Phantoms though.
But still both of them hurts the team play in this game. -
After yesterday’s update I saw Fragger’s nade decreased to one. I didn’t like it also. Though refill time cut half, it still seems pointless to me. Fletcher has many bombs. Nader has many bombs. Why Fragger has only one? It must be 2 again and with a refill time between old and new.
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Another thing is, this game doesn’t explain itself well enough to new comers. Tutorial is inadequate. It doesn’t simply emphasize team play. Ok give ammo and revive others. But not telling the players about doing objectives together. Supporting each other. Sticking together etc. Everyone rushes to get some kill so the team fail.
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Also different things in different maps aren’t clear. For example I didn’t know, to keep the barrier closed, you must protect the generator in the room in Bridge map, until level 5. It is not explained anywhere and I didn’t had a chance to play engi before. The thing game says is disable the EVE. It doesn’t say protect generator. Because even if they repair EVE they won’t be able to move further. And since the game emphasizes disabling EVE, newbies trying to do it every time instead of protecting generator. Simply camping in that room with healers as a team will do the trick. But I don’t remember how many times I lost the game because of this. And doesn’t matter how many times I warn people about it. So I don’t play Bridge anymore.
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Some mercs like Aura, Sparks, Proxy are too fast. When met one in close quarter they start jumping from wall to wall like a fly
I can still kill them but it is not fun. It also again breaks the team play. Because that guys simply rushes to get some kill by using those movements with a shotgun inside the buildings jumping around, instead of helping their team. So another lost for his team. And another reason to simply leave the room. They can be a bit slower. -
There can be different merc packs for attacker and defender teams two packs with consist of 3 mercs, 6 mercs in total. When I am on attacker team my attacker pack activates and when I am on defender team my defender pack activates.
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Game needs more maps also. And could be bigger. Because if the teams unbalanced powerful team starts spawn killing some time later. Maybe spawning system need some fine tune.

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Support actions must earn more XP points IMO. So this will encourage team game. Also K/D must be counted for combat skills. Higher the K/D, higher the points you must earn. This will reduces the ramboing in game.

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Credits earned from game should be higher. Or loadout and Merc prices must be lower. Since I am not a no-lifer, even with booster, buying a merc and a bronze loadout will take weeks for me.
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The action of finishing the enemy in game must be removed IMO. If one started agonizing on the ground you shouldn’t be further finish him. He must pass away after the timer fills and can be revived at that time frame. This also encourages team play. Also makes fights more intense and fun. Instead of rushing, dying and spawning, they will want to stick with the team so they can be revived and continue to the game. This will also be a more challenging for both teams. Maybe you can give it a try to see how the community will react.

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Also I don’t see many high rank players in game. The servers I play has no rank restriction because sometimes one rank 18 can join - even saw a rank 40 once, the highest rank I saw ever - but rest of the team max at rank 10 with majority around rank 5. In 60 hours of gameplay I didn’t see more than 10 players over rank 10 in my room. After reaching rank 10, don’t they continue playing or are there other servers for high ranks?
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Also there is something weird goes on with my gameplay especially with shooters like Fragger. I gave the enemy whole clip, get hit markers, sounds and at least 3 headshots yet the guy kills me with a few shots and having half of his health. I could think of lag but I mostly play with 50 or 60 ping, same for the other guy. Does this game have a problem with hit registry?
With lack of team play and game breaking things I stated above I can be in losing team many times. And after spending one hour and losing 3 stopwatch games I simply exit the game. It is boring for me.
I am a team player. I play engi if there is no engi in team for objectives. I play medic to help the team if there are engis in team. But without support of the team one can’t do much.
For example, previous day in underground map I played engi. After struggling more than 10 mins and planting the bomb at first point 5-6 times alone we finally managed to blown first point. And when the sides changed they blew 2 points in less than 5 mins and won the game. It was simply boring and frustrating for me and a sure exit from the game.
In another game again underground map, opponent team had 5 snipers out of 6 players.
And ofc they failed hard. The other guy in the team tried to make them change class but they didn’t. Some class count restriction could be good. For example in a 6 player team, game should only allow 2 snipers at the same time. Also at least 2 healer maybe? If no one choose medic 2 players can randomly selected as medics.
Since I want team play, I am looking for a team oriented game. And I thought this is one them but unfortunately it is not, right now or maybe I was mistaken by thinking like that. So I don’t think I’ll continue playing it much though I liked the game and concept. Yet I still wanted to share my opinions and I hope you consider them.
Thanks…
But still both of them hurts the team play in this game.