i have a teamdoor that occasionally opens into the wrong direction, and i saw on fueldump that the teamdoor there has a trigger inside is just the same size as the door but thinner… how does it work?
i have some speakers in my map that are toggled off in the gamemanager’s spawn function for later usage as alert etc, but when a player connects to the server during gameplay, he woulkd hear the siren all the time until it is deactivated by the script… the disablespeaker command in the spawn function is called after a 2000 secs wait time, i think that should be enough to prevent acces on the speakers before they are spawned… speakers are also used un rtcw mp_beach and as commandpost sounds on et maps… what am i doing wrong?
3.
how does et handle spawnpoints when there are more players than spawnpoints at a given spawn location? will they be telefragged as in quake or will the be deferred to another spawn location?
4.
how does et handle spawning when spawpoints have no direct line-of-sight to their info_wolf_objective, like spawnpoints on different floors in a house? by now i never have seen one of the first-floor-spawnpoints to be used (wobj is in the second floor)
5.
how do i make a negative light? i made a light with a light value of -100 but it showed no effect…
thanks for replies in advance
heeen