i’m using easygen for the first time now for a map, so i’m testing in out a bit, but i have a problem. i made a terrain and added textures and everything. i exported it to radiant using the q3map2 template. i also added the alphamap and the shader. i opened it in radiant, added an info_player_deathmatch and a skybox, compiled it and here’s the result.

as you can see, it looks like some of the triangles are moved up, in radiant everything looks fine. what can i do about this.
i’ve also downloaded a wolfet template and used this one, but this made it even more crap. the textures weren’t zoomed in if you know what i mean. is it very important to use this template, if so, how can i change it to make it look right.
the third thing. when i loaded the terrain in radiant i saw things like this in the worldspawn:
vertexremapshader0
textures/vichy/terrain_0;textures/%METASHADER_NAME%.vertex
vertexremapshader1
textures/vichy/terrain_1;textures/%METASHADER_NAME%.vertex
vertexremapshader2
textures/vichy/terrain_2;textures/%METASHADER_NAME%.vertex
etc etc the last one is vertexremapshader14
what is this all about, is it important, do i need it, can i delete it?
i deleted them once and i saw no difference, but i don’t know if they are important.
thx in advance

I usually have x/z window active, then select vertices in the camera window, then Nudge(Alt+arrow_keys) it up and down, //switching the grid where neccessary.