some defaut models & textures missing


(huPoo) #1

I can see every default texture in the game when I play in the game, but I can’t find them anywhere in pak0. For example snow_sd/icelake2_opaque I can’t find anywhere. Shaders are all correct, nothing wrong in them. I just can’t see the files (icelake2_opaque.jpg/tga) in pak0, but I do in game.

Also I miss a lot of models (every tree model for example), but I do see them in game too. It says in radiant “shader not found” when I click on the texture, but like I said shaders are alright. In most of the model folders I have only .jpg files, but not actual model files.

I have no idea how to find them, and I wouldn’t like to reinstall the game because there’s nothing missing in the game when I play. Any solutions?

Edit: I use radiant 1.5, and vista 32-bit.


(stealth6) #2

when you make a map with a tree in it, you don’t have to inculde the model in the pk3, so to cut down on download (size of the pk3) people don’t put the model in the pk3, only the skin for it
So that’s why they aren’t in pak0 probs

I believe that when you install gtk 1.4 you get the tree models and common textures (caulk, clip,…) for ET

as for the missing textures. I’m not sure what the cause is of that…

EDIT: ah here we go, I just looked up icelake2_opaque in pak0.pk3 and indeed there is no texture called that but if you read the shader:


textures/snow_sd/icelake2_opaque
{
	qer_editorimage textures/snow_sd/icelake2.tga
	surfaceparm slick
	tesssize 256

	{
		map textures/effects/envmap_ice2.tga
		tcgen environment
		rgbGen identity
	}
	{
		map textures/snow_sd/icelake2.tga
		blendfunc blend
	}
	{
		map $lightmap
		blendfunc filter
		rgbGen identity
	}
	{
		map textures/detail_sd/snowdetail_heavy.tga
		blendFunc GL_DST_COLOR GL_SRC_COLOR
		rgbgen identity
		tcMod scale 4 4
		detail
	}
}

you see that it uses the texture icelake2.tga which is in the pak0.pk3, and then just adds some layers

does that answer your question?


(huPoo) #3

Hmm well that did clear few problems, thanks. I have to look more carefully the shaders next time.


(huPoo) #4

I just found out every “missing” model can be downloaded from qeradiant.com aswell as every shader too. Basicly there are all the files that come with radiant 1.4 when installed, but this is more suitable for me because I have no need for 1.4 radiant since it doesn’t work with vista.

I decided to mention about this just in case someone else has had same problems. On that website you should look for “Gamepacks” which is quite down on the main page. Can’t post direct link since it has some protection things.

Everything works like it should now :stroggbanana:


(Pande) #5

about this line: textures/snow_sd/icelake2_opaque

this is a line for Radiant to display… this tells radiant to put this shader under /textures, and also to appear under the folder /snow_sd, and the shader name in radiant will appear as icelake2_opaque, regardless of file name. IF the /snow_sd folder did not exist, the shader would not show up.

So you see… icelake2_opaque isn’t an image… its a name for radiant to identify the shader in the textures pane.