Hello everyone,
Now after 20 hours on the closed beta this weekend with my friend. I do my balance sheet. Present for the alpha, I could see the developments and changes and I hope that some ideas will please you. Happy reading.
In advance I apologize for sometimes broken English, French being, as you know we are clearly not perfect. 
- Change needed on tag clans, including separate it from the nickname by another color or hooks.
- Perhaps it would be envisagle reserve the clan names.
- Mines does not necessarily damage to the person who plant them.
- Mines should be defused with a keyboard key for more discretion. Shot is not necessarily the most discreet way for sneaky players.
- Mines should disappear after the death of the player.
- When you shot the mines of an enemy and you kill him, shooting should we be awarded and not be considered as a suicide.
- The healing station are too powerful and should be reduced by at least 30-40% health regeneration.
- The healings station should not be stackable.
- The medic pack should be slightly improved regeneration of life.
- A bug in the menus shows us twice for the same crate, or we still shows that we have a crate when they are already open.
- The MP400 require a slight reduction of his damage in close combat.
- More badges for more happiness.
- Better reward players after winning a level. It is certainly expected, but currently on beta levels have no interest.
- Possibility to change the mercs and loadout outside a lobby.
- Create F6 button to say that we are ready more attractive, some players do not pay attention.
- The map would need to be expanded to at least 20 or 30%.
- The acceptance time for a competitive match is currently far too long. Currently at 1:07 it certainly could be halved.
- I know it is for the next beta normally, but the way we group has much missed.
- The damage of air strikes on the tank are too much important for the moment.
- The desert eagle recoil during alpha was huge, now it is much too low.
- The bonus of a common proxy card is bugged. Including the âFlying Pigâ bonus.
- Some loadouts are absolutely identical but do not have the same rarity.
- The logo of the Blishok in the kill feed is currently bugged.
- Perhaps it would be possible to not allow the enemies to go into the spawns.
- Some maps and some path was reduced in size from the alpha. I donât know why.
- The time when we scope with the sniper and switch on the secondary weapon is too long.
Thank you to everyone who took the time to read me, please tell me if you agree or disagree with some of my suggestions. Iâd be happy to discuss with you.
Have a nice day / evening and I look forward to seeing you on March 6.