i had an idea: in the cave if you damage it too much a part of caves will fall…
my idea how to do it: i’ll make an invisible brush that is func_explosive then no sound and no debris… i’ll set the health and if thins brush is destroyed it will call out these fallen parts in the script… is it possible? and if it is, then how should the script look like?
then maybe if it’s fallen you can construct it and when done, then it will hide. i think this can be just like this: these fallen parts will be just as these construction materials and then it will construct an invisible brush that is somewhere away…
waiting for help, ty

and even more thanks to you, but if thins are so, then i will go on with my story: i got a tank passing the cave and can i make this stop in front of the fallen parts when they’re active? (this doesn’t have to be, just asking)