I’ve played a lot over the past couple of days and I find some things in the game to be quite annoying…
number 1.) Aura’s healing station is way too op, many times it is placed behind walls/objects which makes it impossible to destroy considering you have to do like 10 head shots just to kill the person. People usually drop them in mid fight which is super unfair as the station heals way too fast. Make it so that it takes at least 2 seconds before it starts to heal when placed. Also it should heal as fast as medic drops or heal in intervals of 20 instead of a constant flow. Or if someone gets shot while near the station it will stop healing that person.
number 2.) Some guns are pretty over powered, mainly the burst fire weapons… (if you have good aim) they can kill most people in 2 hits in the head. while other guns will take close to 6… so if you have equally good aim you will usually die first because of it.
number 3.) Mounted MG’s don’t play sound! usually I’ll get hit without knowing what happened until my character dies…
number 4.) When joining mid session you can’t seem to choose your class, the game will automatically pick your first character out of the 3 that you have.
grenades can be pretty hard to dodge if someone is good at cooking the nade… I personally would have the grenade thrown at a slower velocity. (although this isn’t too much of a big deal to me).
Another thing that confuses me is why medics health drops use the “Q” button yet artillery guys use “E” to drop ammo… I sometimes will throw artillery strikes by accident because I’m used to medics using Q to drop health. To me it just makes more sense to have the same button used whenever you want to drop ammo/health.
With larger groups of people playing (16 players) artillery strikes can be pretty spammy… which can be annoying especially in smaller maps where you can’t have too many options on where you can go. Making a global limit on how much it can be used could help some.
Having 16 players in a match can be too much especially with the size of the maps used.
That’s about all I can think of at the moment, thanks for readin’.