Some balance suggestions


(Lisjak) #1

So I have some ideas for balancing the mercs and would like to know if you guys agree or have any other suggestions.

Sparks: I think her medic packs could use a slight buff. Just to add a little more hp to the heal because now they’re not that great. I understand it’s like that because she can revive at long range but they’re really underwhelming.
Another approach to this would be maybe to reduce the regen timer by a couple secs.

Redeye: While I think he’s mostly good the one thing I would buff is his Grandeur SR. I don’t mean damage wise, but accuracy wise. It takes a little too long to reset the crosshair when shooting and the rate of fire is very slow. This makes the other two rifles a far better choice for longrange (PDP) and medium/close range (Dreiss AR).
Another way to balance it would be rate of fire.

So that’s my input, what do you think?


(Fleshpound) #2

[quote=“Lisjak;16176”]So I have some ideas for balancing the mercs and would like to know if you guys agree or have any other suggestions.

Sparks: I think her medic packs could use a slight buff. Just to add a little more hp to the heal because now they’re not that great. I understand it’s like that because she can revive at long range but they’re really underwhelming.
Another approach to this would be maybe to reduce the regen timer by a couple secs.

Redeye: While I think he’s mostly good the one thing I would buff is his Grandeur SR. I don’t mean damage wise, but accuracy wise. It takes a little too long to reset the crosshair when shooting and the rate of fire is very slow. This makes the other two rifles a far better choice for longrange (PDP) and medium/close range (Dreiss AR).
Another way to balance it would be rate of fire.

So that’s my input, what do you think?

[/quote]

Hey,it is not like you do not use potent packs for more hp on her insta kits.

He was meant to be not cqc.


(Lumi) #3

I main sparks and I don’t really feel the need for a buff, although I have trouble keeping a Rhino’s HP up during a fight, but I assume it’s because Sparks shouldn’t be as good at healing than reviving, like Sawbonez is.

Regarding the grandeur, I think it shouldn’t be changed as we saw what happened with the dreiss when it was super accurate. I think it’s good as it is right now.


(Amerika) #4

Sparks needs a buff to the hitbox on her healthpacks. Even most spark players will stare straight down at the ground when giving themselves HP so that they don’t dance around their own packs. And it’s almost impossible to hit a moving target.

Keep the visual size the same but change the actual hit box to be the same size as all the rest of the packs in the game.

The SR seems like a compromise between the Dreiss and the PDP but not as good as either one. I mostly just want the sights to work better as they current ones simply are not good.


(Feley) #5

[quote=“Amerika;64293”]
Keep the visual size the same but change the actual hit box to be the same size as all the rest of the packs in the game.[/quote]

Very good idea :slight_smile: I would like to see it happen now…


(RyePanda) #6

Keep in mind direct hits with the packs increase the health given (I think). Though for this to be effective they need larger hitboxes.