For some reason some aspects of my script are not working … I have tried to add some information for the exploadable objects into the command screen, but for some reason the map gives a script error when I use wm_mapdescription or wm_objective_axis_desc , wm_objective_allied_desc and I can’t figure out any other way to put the information into the command screen … Anyone have any clue what it is I have to do? This is for enemy territory and not wolfenstein …
Also, I should mention that the gateobj_1 doesn’t trigger properly, and I don’t know why because the other two percy objective triggers work and I don’t see any noticable errors…
game_manager
{
spawn
{
wm_axis_respawntime 5
wm_allied_respawntime 5
wm_number_of_objectives 3
wm_set_round_timelimit 10
wm_set_defending_team 0
wm_setwinner 0
accum 1 set 0
accum 2 set 0
accum 3 set 0
}
trigger gateobj_1
{
accum 3 set 1
wm_announce "Allied team has blown the gate to the lower corridor!"
trigger game_manager checkgame
}
trigger objective_1
{
accum 1 set 1
wm_announce "Allied team has blown up one of the generator hubs!"
trigger game_manager checkgame
}
trigger objective_2
{
accum 2 set 1
wm_announce "Allied team has blown up one of the generator hubs!"
trigger game_manager checkgame
}
trigger checkgame
{
accum 1 abort_if_not_equal 1
accum 2 abort_if_not_equal 1
wm_setwinner 1
wm_endround
}
gate_obj1
{
spawn
{
wait 200
constructible_class 3
}
death
{
trigger game_manager gateobj_1
}
}
percy_obj1 //
{
spawn
{
wait 200
constructible_class 3
}
death
{
trigger game_manager objective_1
}
}
percy_obj2 //
{
spawn
{
wait 200
constructible_class 3
}
death
{
trigger game_manager objective_2
}
}

