[Solved] Texture not showing when map lit


(Yatta) #1

Hello o_o

I have a strange problem, a few of my main textures arent displayed anymore (orange / black squares) when I do a light compile.

Those textures works fine If I dont do any light compile (BSP only for instance) and used to work in previous versions of my map. However, once the map is lit, the textures appears as a missing one.

The thing is I dont think I have modified anything about those shaders lately, I changed my map name but couldnt find any effect on that (all the other custom textures works fine).

So, any ideas why would a texture show when not lit, and appear missing when lit ?

[Edit]
Didnt find the post with search at first, but digged out something about the problem after writing this post … (here). Ill try that …


(stephanbay) #2

you are using dlights


(Yatta) #3

Problem (somewhat) solved : Using the -filter param in the light process caused the bug. Maybe its related to “dlights” as stephanbay says, but I dont know what a dlight is (if its “dynamic light”, theres none in my map).