Ok I folowed someons advice to name the material name with the picture (models\aburn\mytexture.jpg) which I use for the material in 3ds MAX…
Now in order to use a shader what should I use?
I want to make for example a window that would be a bit transparent… I know what shader to write I just need to know how to add the material so the exported md3 would use a shader instead of just a plane picture.
Please Help me…

you know to make a window 
