These are all excellent ideas. Well done.
Solutions for better training!
[quote=“signofzeta;107090”]Do you know what helps new players? Offline Practice Mode. It is possible to do something like this by using the console to switch to the map of choice, then you can run around to do stuff, although you can’t do any objectives because the match won’t start without a second player, and you can’t get a second player because it is offline.
Do you even know how useless I felt because I was running around getting lost in the maps?[/quote]
I have 360h on this game and I still don’t know how to use the console nor how to start an offline game. How do you think newcomers feel about this? It’s not told nor explained anywhere. And remember that even monopoly is sold with a rules guide. DB should also be shipped with all the information. Having to look around for it is not how a game should work. Rules are told and you play, that’s it.
In Call of Duty MW I used some lines so much that I think still today they are the sentences I can write the fastest: Toober noob, camper noob, ump noob. In DB I’m starting to dream about: only one can defuse/ repair at once. Charge paddles to revive more health, etc.
If one has to repeat over and over some vital things, then it become an inherent game design fault. The knowledge needs to come from the game. After all it’s an FPS and not a puzzle game where you need to figure out how stuff works…
In Call of Duty MW I used some lines so much that I think still today they are the sentences I can write the fastest: Toober noob, camper noob, ump noob. In DB I’m starting to dream about: only one can defuse/ repair at once. Charge paddles to revive more health, etc.
If one has to repeat over and over some vital things, then it become an inherent game design fault. The knowledge needs to come from the game. After all it’s an FPS and not a puzzle game where you need to figure out how stuff works…[/quote]
I now see the problem with my suggestion. Maybe there should just be general tips on the loading screen, where the objectives are explained.
Lets see, who would buy mercenaries and not put it to his squad immediately? I wonder who…
- Could it be someone who still has mercenary specific missions to do?
- Could it be someone who just wants to unlock all mercenaries for the heck of it?
- Could it be someone who just forgot to change his squad before clicking ‘quick join’ out of habit alone?
- Could it be someone who purchased a multitude of mercenaries simultaneously?
And anyhow; whenever someone purchases a new mercenary, the last thing they want is to be forced to watch a video before they can play.
Sparks and Sawbones are different medics. Their revive range is different, the amount they heal is different, their weapons are different. Thus, in order to make a good tutorial, those differences need to be taken into consideration. And if you argue that these differences are not notable, well, you just pulled the rug under your own argument. (In that case, the current one should suffice.)
As for players who seem to be at loss, they might be trying out their newly acquired mercenary, getting accustomed to updates, or returning after playing something else. For example; my current level is 29, nearing 30, and were I to suddenly play a mercenary that is not usually in my squad - I would appear rather confused. (For example with Arty, whose primary gun selection remains largely alien to me. Even with my hours put in this game.)
The gall the complain about the skills and capabilities of others rarely comes without a fundamental trust in your own skills and capabilities. Thus it would be good to have that long gaze into the mirror, and recall that if that face could learn something with time, then so will other people if given the time.
Hence, I do find the demand for a multitude of compulsory tutorials both incredibly arrogant and condescending. Thus I responded in kind, and no, I was not talking of just potty training.
