I notice quite often that gibbing incapped soldiers sometimes requires 2 knife stabs, sometimes 1 stab (like other classes). This seems to be random to me, although it’s more often 2 stabs. The thing is, since for other classes it takes 1 stab to gib, it is sometimes hard to recall that exclusively for a soldier one needs 2 stabs. This has actually costed biAtches an early second objective on Camden during the last showmatch, when as the last remaining man in defense I killed and then stabbed an incapped soldier 1 time expecting him to be gibbed and didn’t notice that he wasn’t because of the unclear visual distinction between incapped/gibbed players. What a mistake! He was still incapped and the next medic revived him, killed me and the objective was planted before the teammates respawned.
I wonder if:
a) this is a feature and follows from the higher health of soldiers
b) a bug related to the backpack problem (which still exists)
c) other bug
Actually is there a difference in damage to different bodyparts of incapped players? So gibbing by stabbing a head is more effective than legs?
The differentiation visuals for gibbed/incapped players have to be improved a lot, imho. Making a model grey from brown when gibbed is not always noticeable (also depends on personal settings/hardware). I hope this will be worked on.