Soldier/Engineer/Operative Spec


(Smokeskin) #1

Yesterday I respecced into tri-class, in order to almost always be able to help with any objective, or fill a role as needed.

It seems to be working out great, and also adds some variety when playing.

Any suggestions and comments are welcome. I’m still level 19 from the respec, and my main dilemma is if I should pick Extra Magazines rather than Downed Fire. Supporting a forward choke without Extra Magazines just isn’t go be nearly as effective if people are using assault rifles. But on the other hand Downed Fire is just often really awesome.

Universal 6
Supply Max Increase
Combat Intuition
Sprinting Reload
Sense of Perspective
Resupply Rate Increase
Downed Fire

Soldier 5
Flashbang
Kevlar Vest
Grenade Mastery
Frag Blast
Grenade Damage

Engineer 6
Gear Head
Light Turret
Medium Turret
Gatling Turret
Improved Weapon Buff
Extra Landmine

Operative 3
Sticky Bomb
Caltrop Grenades
Hack Turret


(Overgear) #2

I’d say get rid of the Turret skills from the engi and put a point into Comms Hack. It’s a really useful skill and rakes in the EXP. The EMP grenade is pretty useful too.
But from what i see its a solid build. Just try it out really