I almost don’t want to elaborate…
I have seen allot of brush work ending up in other map’s lately .
but I decompiled a few SOF2 maps myself and was surprised to see some really sloppy brush work,
and a few different takes on mapping style’s I might not have thought of…
so I did learn from it…
if your using q3map toolz make sure you set the path to sof2 mp…
then make sure you have a copy of the .bsp in the maps folder
find it in the q3map toolz window.
click custom then check convert then add -format map after the convert in the compile commands window…
you’ll need to have a copy of the terrain shader . for the map listed in the shader text for the terrain to show up… because the terrain will not be rendered as a func_group.
I have a pretty fast PC 2.1 ghz so I don’t know if that will make a difference in the conversion process but it took about 1 minute to convert it to map …
everything will come out as structure but remarkably it worked without a hitch , everything was drawn out in map…
Ydnar did a great job at getting that switch to work virtually flawless.