SoF2 Map Decompiling


(hazard) #1

Two questions first does q3map2 work for SoF2 and if it does why do i keep getting this error: col1.bsp is not an IBSP file? I’m running it with this in the command line of a short cut:
“C:\Documents and Settings\My Name\Desktop\q3map_2.5.7_win32_x86\q3map2.exe” -convert -format map “C:\Documents and Settings\My Name\Desktop/col1.bsp”

why isn’t it working plz help…


(ydnar) #2

-game sof2


(The5thHorsemen) #3

I almost don’t want to elaborate…

I have seen allot of brush work ending up in other map’s lately .

but I decompiled a few SOF2 maps myself and was surprised to see some really sloppy brush work,
and a few different takes on mapping style’s I might not have thought of…

so I did learn from it…

if your using q3map toolz make sure you set the path to sof2 mp…

then make sure you have a copy of the .bsp in the maps folder

find it in the q3map toolz window.
click custom then check convert then add -format map after the convert in the compile commands window…

you’ll need to have a copy of the terrain shader . for the map listed in the shader text for the terrain to show up… because the terrain will not be rendered as a func_group.

I have a pretty fast PC 2.1 ghz so I don’t know if that will make a difference in the conversion process but it took about 1 minute to convert it to map …

everything will come out as structure but remarkably it worked without a hitch , everything was drawn out in map…

Ydnar did a great job at getting that switch to work virtually flawless.


(hazard) #4

I deleted q3map2 i forget where do i download it


(LordDaimos) #5

http://www.shaderlab.com/q3map2

/LordDaimos