Forum Post
Subject:
SOF2 .bsp --> Q3.bsp
I am trying to convert the LAYOUT of the level, including the textures and shaders from SOF2 to Quake III. I don’t care about cut-scenes, speech, music etc. I just want the level itself.
I have been trying to essentially ‘convert’ a Soldier of Fortune II .bsp map into a Quake III .bsp map. The process involved goes a little something like this:
1. convert SOF2 .bsp level to .map file by using sof2map.exe from the SOF2 SDK
2. open the .map file using Q3Radiant and convert it to a Quake III .bsp from the menu (equivalent of converting to .bsp using Q3Map.exe)
3. open map in Quake3 after setting "sv_pure 0"
I keep getting thrown back into the menu.
The link http://www.planetquake.com/gothic/faq.html suggests adding an “info_player_single” point of insertion to the map. I tried doing that in Q3Radiant
by right clicking and selecting “make detail”, then right selecting " info, but there is is no “info_player_single”.
I have not been able to convert this file yet.
Is there another way? If so, please explain.