So whos next???


(Nail) #21

@boerhae said:
I want the focus to be shifted back to crafting after this, to be honest. The current crafting system is just… no

you think “crafting” is what needs the most work ?
have you played the shooter part of your card game, it needs more work, trust me


(Eox) #22

@MarsRover said:

@Eox said:
I hope for an offensive engie that can be a proper alternative to Fletcher, though it probably won’t happen due to the recent release of Turtle.

I would also love to see a merc able to give both ammo and health, but can’t revive. A mix between a medic and a fire support basically.

Haha, I had a similar idea a few months ago after a few faith-shattering defeats in pubs. A merc for carrying in pubs - a medic/engineer hybrid.

110HP
primary: 3xSMG
secondary: 3x pistol
first ability: engineers thingy (blowtorch?) for fast planting/defusing
second ability: revive pads

Basic stats just enough have a chance in any 1v1 and all the tools you need to carry your team to victory, whether they like it or not. No healing, just reviving. I don’t know if he’s OP or UP, I just thought that 110HP+SMGs is a good place to start.

An engie that revives ? Sounds a bit wierd.


(Your worst knifemare.) #23

@Eox said:

@MarsRover said:

@Eox said:
I hope for an offensive engie that can be a proper alternative to Fletcher, though it probably won’t happen due to the recent release of Turtle.

I would also love to see a merc able to give both ammo and health, but can’t revive. A mix between a medic and a fire support basically.

Haha, I had a similar idea a few months ago after a few faith-shattering defeats in pubs. A merc for carrying in pubs - a medic/engineer hybrid.

110HP
primary: 3xSMG
secondary: 3x pistol
first ability: engineers thingy (blowtorch?) for fast planting/defusing
second ability: revive pads

Basic stats just enough have a chance in any 1v1 and all the tools you need to carry your team to victory, whether they like it or not. No healing, just reviving. I don’t know if he’s OP or UP, I just thought that 110HP+SMGs is a good place to start.

An engie that revives ? Sounds a bit wierd.

I had a firesupport who could heal and give ammo at once but had a weaker damage ability. It was a while ago so i have no idea what its stats are.


(Brycko) #24

You guys are worse than the Merc suggestion thread… the cancer is spreading…


(everlovestruck) #25

I’d play an engie that has ARs/BRs/Crotzni for primary, even if they don’t have an unique ability


(FishRolls) #26

I want an assault merc that uses a bow, to satisfy my Phantom Bow User/Hanzo Main needs.


(Press E) #27

@FishRolls said:
I want an assault merc that uses a bow, to satisfy my Phantom Bow User/Hanzo Main needs.

I think the revivr is as close as we’re gonna get, lol.
I mean, it basically acts like a bow that revives


(Sorotia) #28

@everlovestruck said:
I’d play an engie that has ARs/BRs/Crotzni for primary, even if they don’t have an unique ability

I was kinda hoping they’d give Turtle some rifles to make up for his lack of a damaging combat ability…still kinda sad he is like a more defensive version of Bushwacker.