@MarsRover said:
@Eox said:
I hope for an offensive engie that can be a proper alternative to Fletcher, though it probably won’t happen due to the recent release of Turtle.
I would also love to see a merc able to give both ammo and health, but can’t revive. A mix between a medic and a fire support basically.
Haha, I had a similar idea a few months ago after a few faith-shattering defeats in pubs. A merc for carrying in pubs - a medic/engineer hybrid.
110HP
primary: 3xSMG
secondary: 3x pistol
first ability: engineers thingy (blowtorch?) for fast planting/defusing
second ability: revive pads
Basic stats just enough have a chance in any 1v1 and all the tools you need to carry your team to victory, whether they like it or not. No healing, just reviving. I don’t know if he’s OP or UP, I just thought that 110HP+SMGs is a good place to start.
An engie that revives ? Sounds a bit wierd.