I sure didnt but the maps were amazing.
Forward spawns, command posts, back or side Objectives, Capping the flags or escorting vehicles away, radar parts, fuel parts, secret docs and much more.
Its been years since I have played ET but I can still guess the Objectives and what they were. That is the storyline! Each map in ET had a story line and progression.
Dirty Bomb has a map with useless things in it that really dont tie together.
- You never see the server room in Whitechaple and yet you are delivering an EMP to what appears to be an airport screening check thats the opening to a building? Plus the building explodes! WTF! Plus arent you then taking out the surrounding area’s with the EMP so I would rather it be a hacking of the server or a very small 1 block radius EMP devise.
-Whats the last level in train?
-Bridge OK I guess. Advancing an RV that for some reason the defending team couldnt repair and use for themselves LOL!!!
-Terminal blow and wall and advance. A slick forward spawn would be awesome here and the last stage is “ok” blow up an armored rail car for some reason…
-Dome — I like to think of it as RTCW Base! Radars and what not. If SD combined Rader From ET and Base from RTCW that would be epic!
-Underground I do not get at all. Could be freaking epic but standing in a box is 1980 style objective. Why are attackers trying to blow it up? Is it an ememy base? Doesnt look like one? Is it control over the citys water? Maybe and they want to free it up by doing a kamikaze mission to blow it up and drawn everyone including themselves? What is it!!!
-Crain - Blowing up the defenders means to load rail cars?
I am just saying sometimes simple is better and work with what you already have plus sometime things never chance in war. Radar, communications, secret doc, command and control, food and supply and many more things are still high value targets. EMPs and Data Cores? Hummmmmmm