I might as well make this offer here, since a few people on Discord have taken me up on it, and I enjoy doing math.
If you want a wall of text regarding how many boosters you should have active to get the most out of your resources, give me one of the two below sets of information, preferably via Discord PM @ MisterBadmin#0158 (Profile picture will match). I’ll be around all day, but doing math does take time, so please be patient with me.
Credits willing to invest (to the nearest 100k) AND Average daily playtime (hours/day)
OR
Average daily playtime (hous/day) AND Target amount of cards
I can’t guarantee it will be accurate, due to the assumptions I have to make regarding case drops and because RNG is very easy to predict.
Sample wall:
You specified your goal as a 8 cards.
You specified you can play 4 hours a day, I assumed 15 days as a conservative estimate, with an average game length of 10 minutes (game mode is irrelevant, as I’m fairly sure the drop chance is doubled in SW, which negates the extra length). With this schedule, you’d be able to play 360 games.
Combining the two above conclusions means you would need to average a card every 45 games. Using some assumptions I don’t feel like writing out, I made a table of expected games to get a card at various booster levels. In this table, a booster level of 10% (base 1 plus 9 activated boosters) gives an expected games per card of 30, and a booster level of 5 gives 60. Linear interpolation gives 7.5% as your target. But I don’t like that. So I expanded my table at 7 and 8% as 1/ 16 and 1/12 (which is pretty close, and makes my math easier). These come out at 48 and 36 games/card, respectively.
At 7% (1% base, plus 6 active boosters), That would be 48 boosters over the course of the event, at a total cost of 14,400 Hexthingers. Not too bad, and this was with considerable conservative estimation.

his Redeye D51 lol…