[quote=“artfulSedan;1589”]I noticed that we can already bu starter packs (for real lame as starter packs i mean i have no problem with investign money in stuff i like but time saver packs? Not even cool costumes effects etc no just the normal stuff you get for 20 meh) and we got the beta case etc. Does that mean we will keep the stuff we unlock now?
Also the Merc prices both real money and ingame cash are waaayyyyy too high.
I just played stopwatch casual ended up in the top 3 and got 100… 100 for a good game and i need 30.000c for proxy that would mean i have to play 300 good matches to get one merc (without the extra stuff you get from missions which isn’t exactly much compared).
But yeah overall question what do we keep?[/quote]
100 credits a game : this definitely feels too low. I don’t want to make a month grind to get the character I want. I am playing a first person shooter, not a MMORPG. What happended to the system that rewarded you with more money for skillful and/or objective play ?
[quote=“einstyle;8293”]no further wipes are planned, so if nothing terrible happens, you will keep your stuff now
while I agree that the prices are rather high, you also gotta take into account the daily missions (1800 Credits if you do all 3 every day), as well as level up rewards (12.000 or smth like that i think), so it’s not AS bad as it may look[/quote]
Let’s not forget that the levels are made to be harder and harder to get. And may be hardcapped at a number. Also, missions does not always give you objectives that you will want to accomplish (not saying that the mission system should change though), so you won’t always want to accomplish all of them.
I can understand that some money have to be grabbed in order to make sure that the game will stay up and healthy (and so devs can pay their bills), but doing it by imposing a huge farm to unlock a merc feels wrong. There’s other way to earn a very correct income that will be “annoying enough” to make the consumer wanting to buy without imposing horrendous farm times. This highly encline players to create “farm rooms” or find a way to idle in game or something just to get some money without playing. We clearly don’t want to see DB ending like TF2 when the random trade system was created : idlers everwhere !