First of I’m not saying that the ahnulhd doesn’t need a buff or isn’t wonky to use.
However only looking at the DPS is shortsighted. Those values/calculations are based on zero distance to the target but accuracy is a very big deal when it comes to shotguns.
Example (data is based on the weapon spreadsheet)
for simplicity let’s compare the (H)ollund and the (A)hnuhld they seem similar enough up front.
(H) deals 88 Point blank to the body.
That means the (H) oneshots Aura, needs 2 shots for anybody else except rhino who needs 3
(A) deals 77 Point blank to the body.
Thats 2 shots for anybody except thunder and rhino
clear advantage (H): but lets step back just a little bit to the point when the hollund can’t oneshot anymore. That point is reached everytime 2 pellets or more miss the target
for that case the Hollund deals 72 Damage which also means you need a third shot for Fragger and Thunder. If the Ahnuhld manages go get 11 pellets into the target in the same position it will out dps the hollund.
ofcourse it depends on the accuracy/damage difference, if the ahnuhld looses one pellet the Hollund reigns supreme again.
I think because of that the ahnuhld just has its operation distance shifted a couple of meters compared to the other shotties. Problem is everyone who loved shotguns in this game so far, associates them with the rushing in your face BAM BAM dead playstyle of Aura and Proxy. But on the other hand Fletcher (and looking at it Rhino) is slower and wants to fight a few meter away anyways because of the sticky splashdamage.