I plan to FIRST go through all the abilities and decide which I don’t want.
THEN I plan on getting all the Universal and (primary class) abilities I do want. Then using the remaining points to distribute between (secondary class) and (tertiary class).
The first step is really the important one.
Essentially, the thing that a lot of people seem to be forgetting is, yes. If you have 20 points, and you put 10 into General and 10 into [primary class], you have to be sacrificing from one of those to choose a secondary class.
But not all points are equally useful. For me, for instance, I can name a lot of abilities that don’t interest me personally:
Universal - Grenade Shooting, Sense of Perspective, Sprinting Grenade, Silent Running*, Downed Fire
Soldier - Molotov Cocktails, Armor Piercing Ammo, Grenade Mastery, Extra Magazine*, Frag Blast, Grenade Damage
Medic - Adrenaline Boost**, Increase Supplies*, Metabolism**, Speed Boost, Improved Increase Supplies
Engineer - Extra Landmine
Operative - Sticky Bomb, Caltrop Grenades, Control Turret, Cortex Bomb, EMP Grenade
-
- Possibly wrong, I’ll have to see in the long run.
** - Essentially, for all intents and purposes mutually exclusive.
- Possibly wrong, I’ll have to see in the long run.
Now, in my case, my primary class (at least for my first character) is going to be a Medic.
So I can put all the points I want into Universal abilities, leaving 15 (10-5=5; 20-5=15).
Then I put all the points I want into Medic abilities, leaving 10 (9-4=5; 15-5=10).
Then I can put all the points into Soldier abilities, because I might need to rush an objective even though I’m speccing for a dedicated Medic.
So I put all the points I want into Soldier abilities, leaving 6 (10-6=4; 10-4=6).
Now I’ve even got enough to do the same for Operative abilities, and STILL HAVE 2 POINTS LEFT (9-5=4; 6-4=2).
That’s taking every point I want, I can have points in every single class.