so the new pinneapple juggler.... sigh


(perkyCab) #21

[quote=“Dirmagnos;125575”][quote=“Ardez;125393”]
Well, it also works for airstrike markers, sticky bombs and stokers Molotov. Did I mention airstrike markers? Because airstriker markers!!! I can’t wait to see somebody bat an airstrike marker away from the EV midair. In particular in a tournament for some clutch moment. :slight_smile: Would be great to see.
[/quote]

So, from being totally useless due to its mechanics, its now as equally useless but vs more objects.
They should make it autouse perk, with .2 sec execution delay and and 5 sec cooldown.[/quote]

Auto-reflect is just plain stupid, that basically means invulnerability against nades that also damages if not kills the enemy, with splash damage. OP asf


(Jostabeere) #22

Why can’t I pick-up enemies mines? I wanna pick up mines and hold them till I change my weapon or drop them manually. Or at death.
I mean, if you step on a pineapple, it will be flat…like a mine.


(Faraleth) #23

And I’ve just noticed, it’s ONLY on stiletto and beckhill loadouts (mainly stiletto though)… Not a single cricket bat loadout has Pineapple Juggler. >_> For real?


(TheAcidpiss) #24

atleast its ‘somewhat’ useable now.

‘cool’ is completely useless on execution, one of only 3 game modes.


(HunterAssassin5) #25

wait, so, what about stickies that are stuck?


(Drcipres) #26

[quote=“Backuplight;125390”][quote=“Giant;125361”][quote=“derpypenguinz19;125357”]SD should’ve just made Pineapple Juggler automatically throw back nades when they hit you.

And if that’s too much of a hard counter for every merc with some sort of grenade, then only make Pineapple Juggler automatically bat back grenades when you have a melee weapon equipped. Best of both worlds.[/quote]

I totally agree, rushing Naders with knife/cricket bat would be atleast interesting ;p[/quote]

If you cricket bat a nade it really needs a special audio clip to play.[/quote]

Here is your audio clip:

Boing!


(moonlitAbility) #27

same here. you actually got it to work in a real match? what did you hit?

also, did they remove the how it worked before? because before you could at least throw it back from the ground right?


(moonlitAbility) #28

LOL noticed this too. way to troll us. you make the mechanic work baseball style, and then no cricket bats with pinneapple >.<


(Cesmode) #29

You won’t be able to ‘melee’ a cooked fragger grenade.
Just imagine how fast you would have to be assuming you saw the nade the instant it was thrown at you…

This perk is useless.


(Faraleth) #30

[quote=“Cesmode;125692”]You won’t be able to ‘melee’ a cooked fragger grenade.
Just imagine how fast you would have to be assuming you saw the nade the instant it was thrown at you…

This perk is useless.[/quote]

Every time it gets hit, the fuse resets. It’s definitely more useful than before - but still pretty tricky to achieve… especially when a large amount of them are with the stiletto.


(Jostabeere) #31

[quote=“Faraleth;125693”][quote=“Cesmode;125692”]You won’t be able to ‘melee’ a cooked fragger grenade.
Just imagine how fast you would have to be assuming you saw the nade the instant it was thrown at you…

This perk is useless.[/quote]

Every time it gets hit, the fuse resets. It’s definitely more useful than before - but still pretty tricky to achieve… especially when a large amount of them are with the stiletto.[/quote]

Now I wanna see a video of 2+ people playing volleyball with a grenade.


(Connor4898) #32

[quote=“derpypenguinz19;125357”]SD should’ve just made Pineapple Juggler automatically throw back nades when they hit you.

And if that’s too much of a hard counter for every merc with some sort of grenade, then only make Pineapple Juggler automatically bat back grenades when you have a melee weapon equipped. Best of both worlds.[/quote]

Eh, I wouldn’t say automatic, as it could lead to a grenade being unintentionally redirected towards team members, leading to a team kill in comp. I honestly don’t know how they could make this augment somewhat useful


(Dirmagnos) #33

[quote=“perkyCab;125579”]
Auto-reflect is just plain stupid, that basically means invulnerability against nades that also damages if not kills the enemy, with splash damage. OP asf[/quote]

Thats why i proposed it to be on .2 sec delay after picking it up, since often it would lead to detonation while explosive is in hand.


(KorpKyuuSama) #34

When i read the patch notes and see about this i was like… yep not even going to bother testing that one…


(Sir_Slam) #35

It will always be shit. Even if you technically can hit all of those things,

What fragger doesn’t cook his nades?
What Stoke is trying to direct hit people with molotovs?

You seriously have to be eating paint chips for that to matter.


(Szakalot) #36

[quote=“Sir_Slam;125917”]It will always be shit. Even if you technically can hit all of those things,

What fragger doesn’t cook his nades?
What Stoke is trying to direct hit people with molotovs?

You seriously have to be eating paint chips for that to matter. [/quote]

??
Every stoker is trying to hit you with molotov for extra damage. Its precisely when this augment could come into play. Similarly, with fletcher and nader.


(Unfz0r) #37

Now I wanna see a video of 2+ people playing volleyball with a grenade.
youtu.be/xyv30nT955g?t=5


(Unfz0r) #38

youtu.be/xyv30nT955g?t=5


(Drcipres) #39

When I saw the this in the patch notes I though “Time to score some home runs” Doesn’t seem likely


(Sterling) #40

SD should stop being afraid of removing or adding perks. It’s a beta, people are aware of how much betas can change.

Pineapple juggler is hardly going to be a decent perk. Sure, it sounds fun on paper, but let’s face it: no one that isn’t an idiot is going to try to knife a grenade mid-air in the middle of a fight. They get the hell out of the way because they don’t want to take any chances with the 170 damage.