So the Barnett buffed headshot on unbuffed light is the only OHK?


(Overgear) #1

Except it isn’t as I’ve been one hit by the Mossington (fair enough)
Barnett bodyshots
A Ritchie headshot
A frag grenade ( a few times I’ll add)

That one quote about [the barnett] being the only one hit kill made me quite happy but it seems it actually isnt the case as my light dies to other one hit things.
Though I should be taking the pre-release interview sessions with a pinch of salt by now.

Addendum:
What RHam also said about snipers being not so strong sounded good but sniping is really prominent in this game which is mucho disappointing but thats what people are used to I guess.
“There won’t be any snipers poppin’ headshots from 2 miles down the road.”
“When you and I are killing each other… I can see the whites of your eyes.” -Rham


(Zanchile) #2

barnetwas probably improve weapon buffed, richie was probably buffed too. impossible for the grenade to OHK u if u have full health. maybe u stepped on a mine at the same time


(Shadowcat) #3

One could argue that the Mossington is a 10 hit kill with a single trigger pull.

The Ritchie is basically a faster but less stable version of the Drognav…so its basically a hand sniper.

And if you have been one hit by a grenade i can only assume you were an unbuffed light being hit by a soldier’s super-frag.

Addendum:
What RHam also said about snipers being not so strong sounded good but sniping is really prominent in this game which is mucho disappointing but thats what people are used to I guess.
“There won’t be any snipers poppin’ headshots from 2 miles down the road.”
“When you and I are killing each other… I can see the whites of your eyes.” -Rham

I think you misunderstand him. In ETQW 2 miles wasnt much of an exaggeration. YOu would be getting sniped by guys you couldnt see, a situation that is literally impossible to return fire in with many weapons.

In Brink, even an SMG is enough to make a sniper duck back if you notice him.


(iezza) #4

Mossington is 1 Hk.


(jazevec) #5

And lights actually have it best, when it comes to sniper rifles mobility is endurance. Mediums, heavies are slower and will be getting hit more.


(Paris.) #6

The light body type has 120 health to start with.

A body shot by the barnett does 120 dmg.
A headshot by the ritchie does 120 dmg.

I Think a grenade can do a maximum of 105 dmg if it is very close to you. So it could have seemed liek a OHK but you might have also gotten shot almost simultaneously.

They probably raised the dmg of a few weapons after the interviews you are talking about to make sniping an actual viable option. Regardless of that though, most players with an smg or AR could out shoot a sniper in the majority of situations. (unless the sniper has very good aim and reflexes…or is far away)


(iezza) #7

Light=140hp i thought?


(Shadowcat) #8

light - 120
Medium - 140
Heavy - 180
extra pips have diminishing returns
30, 25, 20, 15, 10 = +100 max

So a light with a mere 2 pips is just barely less than an unbuffed heavy.


(Glyph) #9

Had a light Soldier today one-shotting us using a greande non-stop. We were all Lights with Battle Hardened so we had 155 health. The player would throw the grenade and usually kill at least one of us outright, sometimes two or three with a single thrown frag. So does shooting the grenade mid-flight actually increase its damage or is something else causing this?


(jazevec) #10

[QUOTE=Shadowcat;332652]
So a light with a mere 2 pips is just barely less than an unbuffed heavy.[/QUOTE]

Or - a heavy has exactly 50% more HP than a light. Why 50% more HP doesn’t feel useful is a whole different story.


(Shadowcat) #11

The soldier has 3 passive abilities related to frags. The first makes them cooldown faster, the second increases their blast radius, and the third increases their damage.


(Shadowcat) #12

this doesnt change the fact that a light with 2 pips is the same as an unbuffed heavy. And if you like percentages more, if a heavy and a light are fully buffed, the difference between the two goes down to around 25%


(Glyph) #13

So what does that have to do with the price of tea in China?

I know as well as you what the Soldier’s abilities are, which is why I noted that the player was a Soldier in my post. Something else was causing him to literally OHKO us every single time. There was nothing random about it as every time a grenade detonated one of us died. So again, does shooting a grenade mid-flight increase its damage?

Or do you want me to believe that a standard frag with the Soldier’s damage buff causes 155 or more damage?


(jazevec) #14

Yes. I would prefer the health bonuses to be multiplicative, not additive, so the relation between light and heavy wouldn’t change that much. (It still does, magazine sizes don’t increase)


(Shadowcat) #15

[QUOTE=Glyph;332670]So what does that have to do with the price of tea in China?

I know as well as you what the Soldier’s abilities are, which is why I noted that the player was a Soldier in my post. Something else was causing him to literally OHKO us every single time. There was nothing random about it as every time a grenade detonated one of us died. So again, does shooting a grenade mid-flight increase its damage?

Or do you want me to believe that a standard frag with the Soldier’s damage buff causes 155 or more damage?[/QUOTE]

Ok, let me answer you in another way then. THose are the only things in the game that affect frag grenades. If you want to throw in the GL attachment and grenade shooting, those only affect detonation.

So either the soldier abilities were causing the extra damage, you were being injured other ways at the same time, or he wasn’t legit.


(Glyph) #16

[QUOTE=Shadowcat;332672]Ok, let me answer you in another way then. THose are the only things in the game that affect frag grenades. If you want to throw in the GL attachment and grenade shooting, those only affect detonation.

So either the soldier abilities were causing the extra damage, you were being injured other ways at the same time, or he wasn’t legit.[/QUOTE]

I’ll do some testing and see what I find. I know how things are ‘supposed’ to work, but this wouldn’t be the first time when something did not work correctly in Brink. I merely asked to see if there was any evidence that explains the situation that I was experiencing. Thank you for your help but I suspect that there are other factors that we are not including or not yet aware of at play.

EDIT: I had to test things solo so results may vary slightly but overall a normal frag grenade does ~120 points of damage. A Frag Damage enhanced grenade does ~145 damage. I could not discern any difference when bounching the grenade off of wall back towards my character and then shooting it mid-flight.

My only conclusion is that either the player was exploiting a cheat or there was enough latency present to not show any bullets being fired when in fact they were. Oddly enough, every single kill showed the grenade causing it so perhaps these phantom bullets were responsible for weakening every player just prior to the grenade’s explosion. My guess would be the lag as I have noticed a few times today when hits were not recording immediately in some games.