[QUOTE=Shadowcat;332672]Ok, let me answer you in another way then. THose are the only things in the game that affect frag grenades. If you want to throw in the GL attachment and grenade shooting, those only affect detonation.
So either the soldier abilities were causing the extra damage, you were being injured other ways at the same time, or he wasn’t legit.[/QUOTE]
I’ll do some testing and see what I find. I know how things are ‘supposed’ to work, but this wouldn’t be the first time when something did not work correctly in Brink. I merely asked to see if there was any evidence that explains the situation that I was experiencing. Thank you for your help but I suspect that there are other factors that we are not including or not yet aware of at play.
EDIT: I had to test things solo so results may vary slightly but overall a normal frag grenade does ~120 points of damage. A Frag Damage enhanced grenade does ~145 damage. I could not discern any difference when bounching the grenade off of wall back towards my character and then shooting it mid-flight.
My only conclusion is that either the player was exploiting a cheat or there was enough latency present to not show any bullets being fired when in fact they were. Oddly enough, every single kill showed the grenade causing it so perhaps these phantom bullets were responsible for weakening every player just prior to the grenade’s explosion. My guess would be the lag as I have noticed a few times today when hits were not recording immediately in some games.