So that's it?


(H0RSE) #41

I haven’t lost all faith in SD. In fact, I haven’t lost any. Brink was an extremely ambitious project, and based on the hurdles they had to overcome, I think they did a fine job.

Brink is not SD’s Magnum Opus - it’s not even the Brink they wanted to release. Brink is the result of what happens when you mix limited resources (time, money, manpower) with time constraints and deadlines - Compromises are made, content is cut, and shortcuts are taken.

I don’t blame SD for Brink’s “failure.” I blame the business aspect of game development.


(Nexolate) #42

I’m glad I’m not the only one who sees this. I mean many people here have said they like Brink’s concept, myself included. I’m sure that with enough time Brink could become something quite solid.

Hopefully, if the stars align right, we can even get a sequel so the dev has the time to implement all the features they wanted to and maybe more. I would absolutely buy a Brink 2 simply because they’re doing something different and the concept is fun. It’s better than paying for uninspired games simply mimicing a franchise that repeats itself each year.

Regards,
Nexo

Though I would like to have some more damaging, more accurate weapons next time!


(RGS) #43

I’d rather they focussed on expanding Brink with extra content and tweaking/improving the gameplay rather than starting a whole new sequel, i.e. Brink 2.

I think the game’s great, but it needs more maps.


(Nexolate) #44

[QUOTE=RGS;365569]I’d rather they focussed on expanding Brink with extra content and tweaking/improving the gameplay rather than starting a whole new sequel, i.e. Brink 2.

I think the game’s great, but it needs more maps.[/QUOTE]

Oh don’t mistake me, of course I want more support for Brink first. See my sig for examples!
It’s just that I hope Brink is able to get a sequel in the distant future. There are so many things you could add that simply can’t be done through content packs and updates.

Regards,
Nexo