I haven’t lost all faith in SD. In fact, I haven’t lost any. Brink was an extremely ambitious project, and based on the hurdles they had to overcome, I think they did a fine job.
Brink is not SD’s Magnum Opus - it’s not even the Brink they wanted to release. Brink is the result of what happens when you mix limited resources (time, money, manpower) with time constraints and deadlines - Compromises are made, content is cut, and shortcuts are taken.
I don’t blame SD for Brink’s “failure.” I blame the business aspect of game development.