[QUOTE=Zenity;525867]I think his point was that this is what he thinks of Dirty Bomb, and he doesn’t think that ET was like that considering that it remained popular for a fairly long time.
Ironically though, ET was exactly like that in the beginning. I thought the gunplay was horrendous (compared to other games I was playing at the time), the most effective dueling tactic was to quickly prone(!) in close combat, and the maps largely were a massive grind where double fullholds were a common result.
Given that this was largely ironed out by the community itself (which however also killed a lot of ET’s unique flavour in my view, and ultimately wasn’t enough to keep the game’s community growing), I can totally understand that some people don’t have a lot of faith in Splash Damage’s ability to create a perfect competitive game. I just choose to trust them (for now) because Dirty Bomb already is a lot better than ET was at release, and this is the first time that they will continuously work on the game after release as well. I think they are smart enough to fix the major issues with competitive play as they arise, while still keeping Dirty Bomb’s unique identity and hopefully make it a success with common gamers, which will be a requirement to keep it alive as an eSport.
I always am the optimistic type though, and nothing is going to change that. I will give Splash Damage the benefit of the doubt, until there is no more room for reasonable doubt.[/QUOTE]
You have a lot of faith. If they can’t fix pub play how can they fix comp? Play to win (Loadout cards), map design, excessive spam. These are things comp players look for and i don’t see SD doing much of anything about it.
Chopping up maps isn’t going to fix the problem. You have to take the time and design it correctly.