So much limbo time. Things need to be redone.


(donkz) #1

All industries learned to realize that people have less tolerance for waiting and time market share between games is getting more and more fragile.

When I connect to the server I expect to play. But what happens instead?
The great limbo screen happens.

  1. First, you have to wait for people to lock-in their stuff.
  2. Then vote on the map
  3. Then almost warm up for like few seconds while people hit F6
  4. Then you watch some objectives.
  5. Then you cannot move for another few seconds…
    AND THEN YOU GET TO GO.
  6. After then game the XP counts last FOREVER. I’m least interested to see basic maths every 15 minutes.

Reflection on above.

  1. Why am i supposed to wait for some people on the internet to hit their buttons? I’m pumped and ready to go… I need action. In 21st centure you give the customer what they want - play time. I don’t care to wait for other people, let me move!
  2. Map voting is yet another delay of things. Make it in game. Just load the next map, and let people vote on changing it if that’s the case. I don’t care to wait for others to decide what they feel like playing today.
  3. That warm-up time is usually so short it’s useless. Might as well add it up to limbo sum.
  4. Showing objectives is great… how many times tho? This needs to be easily skippable.
  5. Why have the freeze time before the game? I see the point, but i’d rather have a countdown without my legs tied.
  6. Speed it up XP calculations like 10 times. Show the winner and move on. Better yet, do the next map voting NOW.

Appendix: Limbo HUD is extremely unclear - first , match countdown is on the right is smallest font known a man. Then it’s on the bottom. In warm-up it’s on the top… new player has no idea what is going on few first games.

Suggestion: Start the map ASAP. In warm-up mode is just fine or with like 2 minute countdown. Allow people to figure out their classes OR let them run around. Allow them to vote on the map if they care at all. Put the objective description into some training mode. Do whatever you want - just don’t restrict them from playing the game they came here to play.

I played DB for a couple of hours, left dry, didn’t feel like i got enough playing time and felt like i spent half that time watching other people reading up in LIMBO.


(farsightedOrange) #2

Once there’s enough people for ranked matchmaking to work well hopefully they can do this - give us a enough time between matches for everyone to set up properly there, but just chuck us straight into the game once we’ve picked our loudout for the casual drop-in-drop-out servers. There’s no need to waste our time going through all these steps on them.

It’d be nice if they could make the map vote happen while the end game scoreboard shows and the XP is done (and yeah, that takes bloody forever at the moment) then load straight into the next map and just give us a warmup long enough for people to pick classes and get in the game. At least being able to run around and shoot each other in that if you load quickly is more fun than looking at a menu.


(Nail) #3

this phase of testing ends in 2 days, after a couple weeks downtime the next phase will start with even more players, I’d wait till then to get a better idea of what needs to be addressed


(Szakalot) #4

I definitely agree the warmup can be used to allow other players to choose loadouts/load map.

I can see the need for all the players being ready before the map starts: too often fast-PC players get to setup crossfires/plantC4, before half the defenders are even playing.

Let people play warmup, maybe even make it engaging with some warmup-only badges (kill 5 teammates with 60% headshots (shooting at AFKs) , ‘impatient’-first blood during warmup, etc.).


(donkz) #5

[quote=“Szakalot;3191”]I definitely agree the warmup can be used to allow other players to choose loadouts/load map.

I can see the need for all the players being ready before the map starts: too often fast-PC players get to setup crossfires/plantC4, before half the defenders are even playing.
.[/quote]

The warmup time needs to be long enough for everyone to fiddle around with classes.


(Moley) #6

It would be good if you could open crates/check your inventory while waiting in limbo.


(opicr0n) #7

Too long everything, agreed.


(irishrOy) #8

Most of it: Nope.
TBH, it’s really not that long. Maybe a 1-3min break between each match à ~15minutes?

Sorry, but a lot you find useless/dumb has a certain use and purpose.

You give people the time to “lock-in”, so noone, who is AFK, is pulled into a match.
This system is made to prevent having idling-teammates who are doing nothing.

The 6-seconds-warm-up is meant to change classes, etc. etc., that’s OK.

But I understand some of your thoughts.
Later on, they could speed up the end-screen with the points being added and cut out the objective-movie(which is only 15s, by the way).
Maybe show Newbies this movie 1-2x per map at the beginning, and other players, who are not Newbies, have a longer warm-up-time +15s = 21s.

All in all:

Chill your base and pump your brakes. :slight_smile:


(SMOKENINJA) #9

Totally agree


(Grave_Knight) #10

I agree there is too much “limbo time” as you put it, however I don’t agree with your changes.

  1. Waiting for people to lock-in is okay, however…
  2. Voting and lock-in should be the same thing. If you vote that means you’re ready. There should be an abstain option if you don’t care about the map.
  3. I actually like the Warm-Up session, gives me time to explore the map however, you don’t really get to because…
  4. Okay, so Warm-Up and mission explanation should happen at the same time. It should still wait till enough people press F6, but in the mean time just let everyone run around. If you think people need to see the objectives than add a mini window to show the objectives.
  5. Get rid of this. If you’re warming up then when the map resets just respawn everyone.
  6. The entire XP, leader board thing could be done in the Lobby. And let people skip through it, some just want to prep for the next map.