So a while back there was a discussion started by @rancid regarding the Dreiss and whether or not it should be worked on.
And he did raise quite a few good points regarding how practical the weapon is in actual use. So with that in mind I wanted to raise a few more points, how exactly should these two weapons be changed?
For example, should they both have sights? Like, ACTUAL proper sights? Given their role and how they function, would it not make sense for these weapons to have good scopes for ranged combat ads?
What about movement speed while ads? Should that perhaps be changed to give these guns a specific advantage in that territory?
Damage, obviously the Dreiss should do less damage and have a higher RoF, and the Grandeur should do more damage and have a slower RoF. But by how much?
Bloom, spread, and stability or bloom reset, how should these mechanics be changed?
I’m going to link a few videos of Battle Rifles in other games, as well as the Ambassador from TF2, just to give you guys an idea of how these guns are used and how the Ambassador works.
Now, the reason this is relevant is because I think it clearly demonstrates how these guns should work.
- They should be the hybrid of a Sniper Rifle and an Assault Rifle, so low RoF, semi automatic, and high damage on headshot.
- Sights are another big thing, I feel like that aspect is a large part of why these guns don’t feel right.
- Hipfire should be pinpoint accurate on that first shot, regardless of distance, the bloom of each gun however should be wide to compensate, so with the Grandeur for example, you can fire that gun 3 times before the spread becomes too wide to reliably hit headshots. The Dreiss should be less so, maybe like 6-9, so it’s a better close range weapon.
- Aiming down sights should have zero bloom, the slow RoF is what really makes a difference here since there is a such a large interval in which people could dodge and cause you to miss. But again, they need good sights.
- With all that said, I feel like the following buffs could be added
Buffs
- Both Guns now have sights, Dreiss has more of an EO Tech Sight, and the Grandeur has more of ACOG or a sight similar to the AUG in Global Offensive, which takes up more of your peripheral vision and gives more zoom.
- The Grandeur’s Starting spread has been buffed, as well as the max spread, but the bloom has been changed, after the 3 rd shot, only bodyshots are consistently accurate in close range fights.
- Dreiss receives similar treatment, with the difference being it takes 7 shots.
- Both guns have a recoil pattern where the gun goes straight up.
- The Grandeur now has a 14 clip size.
- Movement speed while aiming down sights has been increased, to allow you to essentially corner peak or go into a fight more easily with your sights raised. Raise and Drop times, as well as aim from sprinting times have been changed to improve this as well.
- RoF changes MAY be needed, currently however the TTK for both guns is actually faster than the M4, but this is without accounting for player accuracy. So…yea. You can check the spread sheet out here