So, LCTR brought up an interesting point regarding Fragger vs Thunder


(watsyurdeal) #1

He states in the video that due to the rushing nature of Thunder, that he should have the speed advantage over Fragger with maybe less health, and Fragger, due to his long range nature and the way grenades work, should have more health and less speed.

What are your thoughts on this? Does anyone think he’s onto something?


(VincentRJaeger) #2

I thought over that aswell when I saw the video and my gut tells me that such a switch would work really good and solve atleast a couple of balance problems.
It’s nothing I can point out more than that it just, feels more fitting, when I think over the proposition.

Atleast it’d be worth trying it out and see how it works out during a couple of weeks. Simply put though, I think he’s onto something there!


([WAR]Larknok1) #3

They’d have to radically decrease his hitbox. Rhino sized hitbox with 130 - 140 hp would be glass.


(watsyurdeal) #4

If he’s harder to hit cause he knows how move faster then it’s not the hitbox, it’s the player.


(Amerika) #5

I am fairly certain he’s supposed to be the entry man that flashes and can soak damage and live while mowing down a room with a high mag capacity/shorter range weapon. He’s sort of like Rhino if he was more mobile and didn’t have to wait for a gun to spin up. That makes sense and it does work to a degree. He’s just not the every situation every merc that is Fragger who can flat beat anybody in the game face to face at pretty much any range.

So his HP and mobility makes sense given that type of design. Whether or not he can be more useful than Fragger is debatable but I could see a Fragger main switching to Thunder for some strats and areas of a map where flashes/emp would give enough of an advantage to kill a couple guys in a room. It might not be useful in pubs but it might be very useful in 5v5 tournament matches. And there are ways that thunder + fragger + medic (Phoenix in particular) that could be crazy good on entries.


(watsyurdeal) #6

[quote=“Amerika;119095”]I am fairly certain he’s supposed to be the entry man that flashes and can soak damage and live while mowing down a room with a high mag capacity/shorter range weapon. He’s sort of like Rhino if he was more mobile and didn’t have to wait for a gun to spin up. That makes sense and it does work to a degree. He’s just not the every situation every merc that is Fragger who can flat beat anybody in the game face to face at pretty much any range.

So his HP and mobility makes sense given that type of design. Whether or not he can be more useful than Fragger is debatable but I could see a Fragger main switching to Thunder for some strats and areas of a map where flashes/emp would give enough of an advantage to kill a couple guys in a room. It might not be useful in pubs but it might be very useful in 5v5 tournament matches. And there are ways that thunder + fragger + medic (Phoenix in particular) that could be crazy good on entries.[/quote]

@Amerika

Well I won’t argue that, with the right tweaks yes the concs would be fantastic.

But the question is, should be able to have the speed to rush in and take advantage of the flashing effect, or the role you described? Because to me it seems to make more sense that with his speed he could get in and use the nades to their fullest effect rather than waste time, and if they’re blinded then he wouldn’t need to soak damage would he?

All of that hinges are the effectiveness of the nades, and I think that when they do fix them this will become the next topic regarding Fragger vs Thunder.


(Sergeant_Falcon) #7

Fragger is much more practical than Thunder. Throwing a frag at a group of enemies and killing them right off the bat is much more simple than tossing a conc and hoping that they were blinded and then rushing in to kill everyone.


(Mr-Penguin) #8

Yeah, I’ve been in countless situations with Thunder where I thought, “You know, a frag would be so much more useful right now.”


(Reddeadcap) #9

I love how this guy pretty much states how their primary weapons seam to be better for another is hilarious when they actually were each other’s original weapons.

On the other hands it’s just complaining about either his grenade’s are overpowered or underpowered and those who say he’s fine aren’t heard at all.

I’ve been blinded by friendly Thunders and that makes no sense when you aren’t affected by a friendly ability but it hasn’t out right caused me to die, the person in the video didn’t mention their emp effect and I can’t believe the mouse sensitivity is considered a bug.


(sonsofaugust5) #10

I don’t know. Small mercs are harder to hit because they have a smaller area to hit and they are faster. You also have to adjust your headshot down to hit a smaller merc. It would be nice to see a comparison of head size at least, because people are saying thunder’s head is big compared to fraggers. A larger hitbox is also easier to hit from wider angles. From my previous FPS experience, hit box was a huge deal. Being a female character meant a smaller area to get shot at and a lot easier time peeking angles. There was seldom players using male based characters for that reason.