This still gives away that you’re close enough to the enemies to spot them.
I wonder when will devs realise that Phantom’s got too much counterplay.
Every spotting device will give him away, really loud audio and now the EMP field.
His visibility is at somewhat ok level, as you can’t really move around with it right in front of your enemies but you can still slip past the corner of their eyes.
Visibility itself is balanced because you can’t have Phantoms just katana rush and one-hit- kill smaller mercs, but as of now he simply lacks the information on the enemy to sneak around, instead of running in front of them and then awkwardly “play invisible” till they start tearing down his pixelcloak.
If your suggested ability would pulse spot the enemies for a maybe something between 0.5 - 1sec without actually marking and alerting them it would be great.
If Phantom could check those dangerous corners, lets say every 8sec, it would already be the biggest buff for him yet as it would actually improve his sneaking capabilities.
If Phantom can get behind a spawn wave he can at least get enough information on how to proceed with his target picking. Coming from your own spawn moving in without any knowledge on the enemies the pixelcloak simply isn’t sneaky enough for you to pick your fights, which currently leaves Phantom a very defense favored merc as you can basically always let the attackers spawn wave pass you and then make your picks.
I used very small values for the spotting itself so it wouldn’t possibly require alerting the enemies giving away Phantom’s position again. I also don’t think it would be too strong as dirty bomb got high mobility making the ability not nearly as accurate as other spotting devices, but it would be effective enough for Phantom to get the general idea of his enemy locations and numbers to either avoid or deal with those targets.