So the game I’m wanting to work on has a singleplayer, and a multiplayer mode. The game is heavily influenced by Deus Ex and Ghost in the Shell, and I’m trying to allow multiple ways to play while maintaining reasonable balance.
I have 3 classes in my mind, and each one has a specific role in the game, and multiple ways in which to do it. The end goal, is to allow players to basically customize and personalize each class to fit their playstyle. I find games where people just use a standard loadout all the time boring, I want players to get creative, find different ways to defeat the enemy team’s strat, and fully support it.
The thing is, I don’t know many games that do this on the level I’m expecting to. The closest I’ve seen is stuff like Blacklight or Battlefield, and I don’t want that kind of CoD style shooter. I am wanting to build something closer to Dirty Bomb or Wolfenstein, where fights are longer, so it comes down to aim and strategy rather than who shot first.
Are there any class based games that have done customization well? That have allowed multiple possible ways to play a class, and still have it contribute to the team? Any references here would be a great help.