Dirty Bomb in its current state is very taxing on one’s CPU, even when a much more powerful graphics card is present.
DirectX12 seeks to make draw calls directly on the GPU, bypassing the CPU and thus, making the CPU much less of a bottleneck.
Now I’m no game developer, and I assume that there’s some extra work involved to make the project run on DirectX12. Depending on how much the game engine itself has been modified, Unreal claims that migrating to DirectX12 is not a big task.
Are there any plans for migrating? What’s keeping you?
