@Ptiloui said:
The two changes im talking about modify the game too much to be put after a release. As for me, when released, game mechanics and gameplay are definitive (like the crafting system or loadouts for example), only new contents will be added. Otherwise, i don’t see the purpose of getting out of beta. And the remaining time until the release date may be too short to test new things.
True, but we still have plenty of time left. If SD continues to do what they’re doing, releasing broken content, then slowly fixing it over time, they might very well get around to adding some of this other stuff. SD has a lot of people, and it’s not like they’re all working on the same things. While the art team is building the next vassili or proxy, the programmers could imrpove the UI. They have lots of people, I can’t imagine everything taking THAT long to implement. Test fully, sure, but at least you could theoretically iron that out after release if you really had to.
DB is starting to feel like a major school project the more I think about it. Almost no development for the first part, a useless group partner who just slows you down, and now cramming a bunch of new content in before the due date.