Sniper-Rifles.. Are they Broken?


(LoudWhisper) #1

I know that Sniper-Rifles can be hard weapons to use, but the insane amount of damage that you can pull off with body-shots makes me believe that they could be a little overpowered. Mercenaries like Sparks and Aura can be brought down to one health from a body-shot; the only thing a sniper would have to do in that situation would be to pull out their secondary. My suggestion is to bring down the body-shot damage to 50 instead of 79.


(Szakalot) #2

40% nerf, not over the top at all.

and you didnt even mention grandeur


(frostyvampire) #3

If they decrease bodyshot damage to 50 for bolt actions. They will have to decrease the damage of PDP and Grandeur even more too. And increase the headshot damage for these snipers.

As a sniper main I would love a headshot buff to bolt action and nerf to the auto noobs and bodyshooters.
And Proxy should take double damage from snipers so you can 1 shot these monkeys


(watsyurdeal) #4

@frostyvampire said:
If they decrease bodyshot damage to 50 for bolt actions. They will have to decrease the damage of PDP and Grandeur even more too. And increase the headshot damage for these snipers.

As a sniper main I would love a headshot buff to bolt action and nerf to the auto noobs and bodyshooters.
And Proxy should take double damage from snipers so you can 1 shot these monkeys

Ironicallyy I actually think the Headshot damage for the Grandeur should be lowered, and body shot damage upped a bit to compensate. No more instant killing Aura and Sparks to the head, as that is the PDP’s role I feel. The Grandeur should be a double headshot king, at least that’s what I feel the role should be.

If people want the base damage to be lowered to 35, fine, but the rate of fire will need to increase so it isn’t utterly outclassed by everything else in terms of ttk.


(frostyvampire) #5

@watsyurdeal said:

@frostyvampire said:
If they decrease bodyshot damage to 50 for bolt actions. They will have to decrease the damage of PDP and Grandeur even more too. And increase the headshot damage for these snipers.

As a sniper main I would love a headshot buff to bolt action and nerf to the auto noobs and bodyshooters.
And Proxy should take double damage from snipers so you can 1 shot these monkeys

Ironicallyy I actually think the Headshot damage for the Grandeur should be lowered, and body shot damage upped a bit to compensate. No more instant killing Aura and Sparks to the head, as that is the PDP’s role I feel. The Grandeur should be a double headshot king, at least that’s what I feel the role should be.

If people want the base damage to be lowered to 35, fine, but the rate of fire will need to increase so it isn’t utterly outclassed by everything else in terms of ttk.

You want to encourage people to bodyshot? In a skill based game? Why?

Decreasing base damage of PDP and Grandeur to 35-39 seems fair but the PDP will need a bigger clip size then and Grandeur a proper scope so you can still snipe with it (maybe a scope like AUG from csgo).

And then we can lower the bolt action damage as well
MoA: 50 bodyshot, 160 headshot
FEL-IX: 54 bodyshot, 170 headshot (67.5/212.5 with SNITCH debuff)

Lower Vassili hp to 100.


(watsyurdeal) #6

Let me explain why, cause currently 40 damage is the minimum required to kill Skyhammer in 3 shots, if we lower it to 35, then the Grander won’t even be able to kill 110 hp classes in 3 shots, which is garbage. The only way it would is if you got a headshot first, and considering how much easier of a time smgs and other full autos have against it, that’d just be rubbish to use. It’s difficult to get those headshots when you have aimpunch and spread to deal with. There’s an argument to be made for skill based sure, but if it’s considerably easier to use another gun, and get the same results essentially, then what would be the point? That, and if Red Eye is nerfed as well, that’d be another Recon class that’s essentially trash tier cause people felt he was too strong, like Phantom.

To me, I feel like messing with the damage values causes a bunch of balance problems, and it seems it would be easier to just buff Sparks and Aura to 90 hp. Adding falloff could also solve some issues, such as that instant kill potential only working up to a certain point, and effectively making bodyshots useless after a certain distance. For me, the ideal amount of falloff would be 75%, so headshots range from 80-60, and bodyshots range from 40-30. Only thing I don’t know is when falloff should start and end.

I don’t see any reason why the Grandeur shouldn’t be at least a minimal, as powerful as the M4 or Timik. This is the main weapon to go to aside from the Dreiss and Sniper Rifles, it should be battle rifle, not a sniper rifle.


(Verticules) #7

I just want to stop getting fel-ix, moa, and pdp headshot through hit punch.


(GabebutGood) #8

I feel like body shots aren’t gonna go away, everyone knows you get high value from a head shot but the thing of it is its usually pretty “tough” to hit the head with most weapons. Body shots are more likely to hit, so more reliable. As a sniper if you aren’t hitting then your useless, so taking what you can get is at least something. why would you play as vassili when you could play as skyhammer and have a more reliable dmg, instead of taking the high risk with the sniper, so lowering the body shot dmg on snipers would extend that risk and make it even more unlikely that snipers are played.
However there is a argument for adding Dmg fallout, that would make things a bit more far, in theory. Also lowering body shot dmg on something like PDP and grandeur sounds fine but would have to be balanced and iam unsure how to go about that.

@frostyvampire said:

@watsyurdeal said:

@frostyvampire said:
If they decrease bodyshot damage to 50 for bolt actions. They will have to decrease the damage of PDP and Grandeur even more too. And increase the headshot damage for these snipers.

As a sniper main I would love a headshot buff to bolt action and nerf to the auto noobs and bodyshooters.
And Proxy should take double damage from snipers so you can 1 shot these monkeys

Ironicallyy I actually think the Headshot damage for the Grandeur should be lowered, and body shot damage upped a bit to compensate. No more instant killing Aura and Sparks to the head, as that is the PDP’s role I feel. The Grandeur should be a double headshot king, at least that’s what I feel the role should be.

If people want the base damage to be lowered to 35, fine, but the rate of fire will need to increase so it isn’t utterly outclassed by everything else in terms of ttk.

You want to encourage people to bodyshot? In a skill based game? Why?

Decreasing base damage of PDP and Grandeur to 35-39 seems fair but the PDP will need a bigger clip size then and Grandeur a proper scope so you can still snipe with it (maybe a scope like AUG from csgo).

And then we can lower the bolt action damage as well
MoA: 50 bodyshot, 160 headshot
FEL-IX: 54 bodyshot, 170 headshot (67.5/212.5 with SNITCH debuff)

Lower Vassili hp to 100.

I feel like body shots aren’t gonna go away, everyone knows you get high value from a head shot but the thing of it is its usually pretty “tough” to hit the head with most weapons. Body shots are more likely to hit, so more reliable. As a sniper if you aren’t hitting then your useless, so taking what you can get is at least something. why would you play as vassili when you could play as skyhammer and have a more reliable dmg, instead of taking the high risk with the sniper, so lowering the body shot dmg on snipers would extend that risk and make it even more unlikely that snipers are played.

However there is a argument for adding Dmg fallout, that would make things a bit more fair, in theory. Also lowering body shot dmg on something like PDP and grandeur sounds fine but would have to be balanced and iam unsure how to go about that.


(frostyvampire) #9

@GabebutGood said:

However there is a argument for adding Dmg fallout, that would make things a bit more far, in theory. Also lowering body shot dmg on something like PDP and grandeur sounds fine but would have to be balanced and iam unsure how to go about that.

@frostyvampire said:

@watsyurdeal said:

@frostyvampire said:
If they decrease bodyshot damage to 50 for bolt actions. They will have to decrease the damage of PDP and Grandeur even more too. And increase the headshot damage for these snipers.

As a sniper main I would love a headshot buff to bolt action and nerf to the auto noobs and bodyshooters.
And Proxy should take double damage from snipers so you can 1 shot these monkeys

Ironicallyy I actually think the Headshot damage for the Grandeur should be lowered, and body shot damage upped a bit to compensate. No more instant killing Aura and Sparks to the head, as that is the PDP’s role I feel. The Grandeur should be a double headshot king, at least that’s what I feel the role should be.

If people want the base damage to be lowered to 35, fine, but the rate of fire will need to increase so it isn’t utterly outclassed by everything else in terms of ttk.

You want to encourage people to bodyshot? In a skill based game? Why?

Decreasing base damage of PDP and Grandeur to 35-39 seems fair but the PDP will need a bigger clip size then and Grandeur a proper scope so you can still snipe with it (maybe a scope like AUG from csgo).

And then we can lower the bolt action damage as well
MoA: 50 bodyshot, 160 headshot
FEL-IX: 54 bodyshot, 170 headshot (67.5/212.5 with SNITCH debuff)

Lower Vassili hp to 100.

I feel like body shots aren’t gonna go away, everyone knows you get high value from a head shot but the thing of it is its usually pretty “tough” to hit the head with most weapons. Body shots are more likely to hit, so more reliable. As a sniper if you aren’t hitting then your useless, so taking what you can get is at least something. why would you play as vassili when you could play as skyhammer and have a more reliable dmg, instead of taking the high risk with the sniper, so lowering the body shot dmg on snipers would extend that risk and make it even more unlikely that snipers are played.

However there is a argument for adding Dmg fallout, that would make things a bit more fair, in theory. Also lowering body shot dmg on something like PDP and grandeur sounds fine but would have to be balanced and iam unsure how to go about that.

Because snipers are insta kill if you hit the head and it’s not that hard to headshot.
I will pick MoA over any rifle any day even if bodyshots did only 1 damage as long as headshots guarantee the kill. Skyhammer can do more dps, but an insta-kill is almost always better than high damage per second
Snipers are a high skill class. If you can’t headshot, don’t play sniper because you will just be useless.

As for damage falloff, I want it so bad. Sniper rifles should have 0 falloff, shotguns should have huge falloff, machine pistols 2nd biggest falloff, normal pistols 3rd, SMG’s 4th, burst rifles 2nd lowest falloff and automatic rifles have the lowest falloff


(LoudWhisper) #10

@Szakalot said:
40% nerf, not over the top at all.

and you didnt even mention grandeur

Yes, but I still think it’s crazy how a body shot can leave a squishy merc at 1 hp.
And I’m sorry for not mentioning the Granduer.


(GabebutGood) #11

@LoudWhisper said:

@Szakalot said:
40% nerf, not over the top at all.

and you didnt even mention grandeur

Yes, but I still think it’s crazy how a body shot can leave a squishy merc at 1 hp.
And I’m sorry for not mentioning the Granduer.

well they do have tiny hit boxes and are moving at mach 5, and you shouldnt really be standing where a sniper can hit you, mind you sometimes thats not possible. (they move on your position)


(LoudWhisper) #12

I’ve posted a new discussion on shotguns if you guys wanna voice your opinions. :smiley:


(GatoCommodore) #13

maybe add longer bolt animation for MOA and faster reload on Fel-IX then we call it a day because i dont think sniper are much of a problem since turtle released.


(Sefuh_FR) #14

Or just slightly reduce sniper damages at close ranges ( overpenetration phenomenon ).


(ToffaPlus) #15

I dislike that snipers don’t really have to commit to a bolt animation
either you can swap and jump to cover or outright cancel it by reloading.


(Szakalot) #16

@ToffaPlus said:
I dislike that snipers don’t really have to commit to a bolt animation
either you can swap and jump to cover or outright cancel it by reloading.

are you sure? I was under the impression that if you cancel the bolt animation you will have to do it after re-holsting the weapon; just like cocking the shotguns


(ToffaPlus) #17

@Szakalot said:

@ToffaPlus said:
I dislike that snipers don’t really have to commit to a bolt animation
either you can swap and jump to cover or outright cancel it by reloading.

are you sure? I was under the impression that if you cancel the bolt animation you will have to do it after re-holsting the weapon; just like cocking the shotguns


the video skips when im trying it for moa.
admittedly, its not so useful for moa but you CAN do it.
I tried with a drilled loadout after uploading and it seemed to work better than what i was using here.
I recorded that too but i wont be able to post it till later tonight
With the felix the benefit is incredibly obvious


(GatoCommodore) #18

@ToffaPlus said:

@Szakalot said:

@ToffaPlus said:
I dislike that snipers don’t really have to commit to a bolt animation
either you can swap and jump to cover or outright cancel it by reloading.

are you sure? I was under the impression that if you cancel the bolt animation you will have to do it after re-holsting the weapon; just like cocking the shotguns

https://www.youtube.com/watch?v=sCdOLEV5v_E
the video skips when im trying it for moa.
admittedly, its not so useful for moa but you CAN do it.
I tried with a drilled loadout after uploading and it seemed to work better than what i was using here.
I recorded that too but i wont be able to post it till later tonight
With the felix the benefit is incredibly obvious

too much button to press.

i think im gonna keep my usual animation


(Herr_Hanz) #19

@ToffaPlus said:

@Szakalot said:

@ToffaPlus said:
I dislike that snipers don’t really have to commit to a bolt animation
either you can swap and jump to cover or outright cancel it by reloading.

are you sure? I was under the impression that if you cancel the bolt animation you will have to do it after re-holsting the weapon; just like cocking the shotguns

https://www.youtube.com/watch?v=sCdOLEV5v_E
the video skips when im trying it for moa.
admittedly, its not so useful for moa but you CAN do it.
I tried with a drilled loadout after uploading and it seemed to work better than what i was using here.
I recorded that too but i wont be able to post it till later tonight
With the felix the benefit is incredibly obvious

how does this work? wanna try it out.

also, OP, you do realize that the MOA has 75/150 damage and the FEL-IX 79/158?


(ToffaPlus) #20

@Herr_Hanz

fire weapon
unscope
initiate reload
switch weapon
switch back

i dunno if its placebo or not but i like drilled loadouts for this