Sniper Rampage!!! Sniper Weapon Debate


(Ohsnapkline) #1

What does everyone think is the best Sniper Weapon?
I hear a lot of complaints about the PDP being too forgiving, the MOA too risky if you miss. The Felix I noticed is bugged and doesn’t fire right away when you scope in, also the Gundurrrr…well its more… scary at close range than long.


(Pumpkiller) #2

The MOA is too unforgiving compared to the Fel-ix ?
When did that Fel-ix buff happened ?


(Dysfnal) #3

The Felix fires slower and doesn’t do enough damage to compensate, it’s only better on Aimee


(K1X455) #4

MOA needs a buff. Skill to use MOA is sufficiently high to warrant players who use MOA.

I just can’t understand why REDEYE didn’t get MOA and got the DREISS instead


(XavienX) #5

I don’t think your MOA statement is reasonable. I do agree on the Felix statement that the scope and the bullet itself feels a bit weird.


(Ohsnapkline) #6

[quote=“Rexitech;195882”]The MOA is too unforgiving compared to the Fel-ix ?
When did that Fel-ix buff happened ?[/quote]

yeah the MOA is a bit slower (the body shots are pretty mean if you don’t get headshot) so I feel you have to make your shots count the felix imo is somewhere in the middle but sometimes the scope shots glitch and the shot is delayed heavily

Edit: when I say slower I mean everything from the scope-in time to Reload animation and fire rate


(Ohsnapkline) #7

[quote=“K1X455;195926”]MOA needs a buff. Skill to use MOA is sufficiently high to warrant players who use MOA.

I just can’t understand why REDEYE didn’t get MOA and got the DREISS instead[/quote]

I think the reason was they still want you to have a reason to pick Vassilli over the other snipers, wait Is he the only sniper who still has the MOA? if not thats kinda lame, only thing that really made him different.


(SirSwag) #8

The MOA is hands down the best for me. The scope is much easier to aim with.


(Herr_Hanz) #9

[quote=“Ohsnapkline;195932”][quote=“Rexitech;195882”]The MOA is too unforgiving compared to the Fel-ix ?
When did that Fel-ix buff happened ?[/quote]

yeah the MOA is a bit slower (the body shots are pretty mean if you don’t get headshot) so I feel you have to make your shots count the felix imo is somewhere in the middle but sometimes the scope shots glitch and the shot is delayed heavily

Edit: when I say slower I mean everything from the scope-in time to Reload animation and fire rate[/quote]

i think you mean faster. fire rate goes from high to low: PDP > MOA > FEL-IX

Yes Vassili is the only person to have the MOA, he shares the PDP with Aimee and Redeye, and he shares the FEL-IX with aimee.

75 bodyshot damage is perfectly fine, you can kill every merc in 2 shots, except the ones that cannot be oneshotted by a headshot. what needs to happen is a FEL-IX buff.


(Ohsnapkline) #10

[quote=“Herr_Hanz;195949”][quote=“Ohsnapkline;195932”][quote=“Rexitech;195882”]The MOA is too unforgiving compared to the Fel-ix ?
When did that Fel-ix buff happened ?[/quote]

yeah the MOA is a bit slower (the body shots are pretty mean if you don’t get headshot) so I feel you have to make your shots count the felix imo is somewhere in the middle but sometimes the scope shots glitch and the shot is delayed heavily

Edit: when I say slower I mean everything from the scope-in time to Reload animation and fire rate[/quote]

i think you mean faster. fire rate goes from high to low: PDP > MOA > FEL-IX

Yes Vassili is the only person to have the MOA, he shares the PDP with Aimee and Redeye, and he shares the FEL-IX with aimee.

75 bodyshot damage is perfectly fine, you can kill every merc in 2 shots, except the ones that cannot be oneshotted by a headshot. what needs to happen is a FEL-IX buff.[/quote]

If the MOA shoots faster than the felix but does more damage there has to be some sort of tradeoff to balance it out (if not that wouldn’t make sense from a balance standpoint). I know it reloads really flippin slow, I wonder if overall movement speed while scoped/hip-aim is slower than other snipers.

Well I guess from a design standpoint if you wanted to make sure people would still pick Vassilli that would be it, yet that would kinda make the felix on him pointless so why give it to him at all?

I still love my Obsidian Vassilli loadout though


(jokingShale) #11

[quote=“Ohsnapkline;195982”]
If the MOA shoots faster than the felix but does more damage there has to be some sort of tradeoff to balance it out (if not that wouldn’t make sense from a balance standpoint). I know it reloads really flippin slow, I wonder if overall movement speed while scoped/hip-aim is slower than other snipers.

Well I guess from a design standpoint if you wanted to make sure people would still pick Vassilli that would be it, yet that would kinda make the felix on him pointless so why give it to him at all?

I still love my Obsidian Vassilli loadout though[/quote]
The moa does less damage than the felix.


(Herr_Hanz) #12

@Ohsnapkline i dont think you know a lot about sniping and snipers in dirty bomb.

MOA:
75/150 damage
6/24 bullets
50RPM
2.4 reload

FEL-IX
79/158 damage
7/28 bullets
46 RPM
2.5 reload


(Mr-Penguin) #13

Not a sniper-user myself, but when I do find myself playing Aimee or Redeye (screw Vass), I use the PDP because I can’t headshot for shit.


(bgyoshi) #14

They all suck because they can’t kill a Rhino or Thunder with a headshot.

Just another reason why sniper classes are awful in DB. Seriously, Snipers are the standard counter to the slow moving heavy class in basically all FPS’

Slow moving heavy classes counter the DPS and light classes
Fast moving light classes counter snipers and pick off medics
DPS classes tackle 2v1 situations
Snipers counter heavy classes

Heavy -> Light -> Sniper -> Heavy

This is a typical counter triangle that DB fails to follow. It’s hilarious.


(Mr-Penguin) #15

[quote=“MidnightButterSweats;196058”]They all suck because they can’t kill a Rhino with a headshot.

Just another reason why sniper classes are awful in DB. Seriously, Snipers are the standard counter to the slow moving heavy class in basically all FPS’

Slow moving heavy classes counter the DPS and light classes
Fast moving light classes counter snipers and pick off medics
DPS classes tackle 2v1 situations
Snipers counter heavy classes

Heavy -> Light -> Sniper -> Heavy

This is a typical counter triangle that DB fails to follow. It’s hilarious.[/quote]

Unfortunately for this “counter triangle”, DB is a team-based game where one team counters another through teamwork. 1v1 gunplay is also a big part of the game, so counters don’t really apply.

There are no ‘DPS’ class mercs, as many mercs share the same weapons. ‘DPS’ also overlaps with ‘Slow Heavy’, as Fragger and Thunder share similar weapons and similar roles. All medics in DB are combat medics, not near helpless archetypal ones like TF2’s Medic and Mercy from OW, so they can protect themselves from the “Fast Lights”. “Snipers” are the only real distinguishable archetype in DB, but they kill just about anything with proper aim.

TL;DR: DB isn’t a class-based shooter, it’s a team-based one. Counters really don’t exist.


(bgyoshi) #16

[quote=“derpypenguinz19;196065”]There are no ‘DPS’ class mercs…
…DB isn’t a class-based shooter…[/quote]

Uh… Okay.

[spoiler]
class
klas
noun
noun: class; plural noun: classes

  1. a set or category of things having some property or attribute in common and differentiated from others by kind, type, or quality.

There are Mercs with high health and low speed.

There are Mercs with low health and high speed.

There are Mercs with medium health and medium speed.

Those are 3 core ‘classes’ with within a set of things having an attribute in common and differentiated from each other.

Classes with high damage on demand explosives (blow up on command or on a timer) and high to medium health are DPS classes. They can output the highest total burst DPS to affect the largest amount of players possible. For example, a single Fragger can reliably kill 2 or 3 mercs in any position with combined explosive and weapon damage faster than a single Kira. While Kira has a high damage ability, it is limited in effective placement. Likewise, while a Proxy can put down a lot of damage, her low health makes survivability much harder than a Fragger. Fletcher and Nader can both apply multiple high damage explosives in rapid succession, and while they have lower health, they have more on demand explosives to compensate. These are damage dealers.

Classes that are difficult to hit are good at weaving through groups of enemies to move past them in order to take down strong support classes. Whereas a Fragger isn’t going to run through 2 or 3 Mercs without killing them first, a Proxy or Kira can leap around them. These characters tend to have effective one off abilities that can’t apply in every situation, or have a limitation of some kind (like needing to shoot the mines to set them off on demand). But in every case, they are much harder to hit, and can get past defense to pick off a supporting medic or sniper. These are light classes.

Snipers are medium or low health characters meant to take down high damage slow moving characters. Their distance from the battle keeps them safe and their ability to deal high damage with a single shot makes them formidable, but with the downside of requiring precision. While it’s harder for them to hit light classes, they can easily hit heavy classes due to the slower speed.

Heavy classes have the highest health and the lowest speed, and generally only have a short range weapon that outputs the highest DPS. The downside is moving slow, but the upside is nearly unmatchable combat prowess at close range. They’re good medic targets since their high health means they can survive most any situation. In a perfect setting, they will be unkillable until their supporting medic is killed, or they will be killed while moving damage off of the rest of the team so that they can clean up easily.

Medics are medics. They heal and res and they stay behind the team to stay alive, pretty basic.

Every single DB Merc will fit into one of these categories. All of them. The goal of the “team-based shooter” is to build a team that balances each of these elements to overcome the enemy team. Allowing a team to choose 3 kinds of Mercs invites the ability to micro manage your team class composition on the fly so you can complete the objective.
[/spoiler]

TL;DR This game classifies Mercs as medics, snipers, and engineers anyway. Saying there are no classes in DB is a hilarious joke lmao.


(BananaSlug) #17

graundier for hipfire accuracy and the 80dmg in head, and its very good on every map because there arent that many very long roads

also, shouldn’t that be in weapon section?


(Mc1412013) #18

Fel-ix is works best for me


(Ohsnapkline) #19

[quote=“Herr_Hanz;196043”]@Ohsnapkline i dont think you know a lot about sniping and snipers in dirty bomb.

MOA:
75/150 damage
6/24 bullets
50RPM
2.4 reload

FEL-IX
79/158 damage
7/28 bullets
46 RPM
2.5 reload[/quote]

nope i don’t, 694 hrs of game time my mains are Phantom Nader and Sawbones I try to snipe but can only do it well on lots of coffee/energy drink


(cFn) #20

I feel like if redeye gets the MOA, he would be the best sniper around.