Hi all,
only today i saw the source code for ET is released, so i started to work immediately 
to get familiar with the code i want to make a very easy instagib-like mod, sniper only.
in g_client.c i changed the whole spawn code to :
switch( client->sess.sessionTeam ) {
case TEAM_AXIS:
AddWeaponToPlayer( client, WP_K43, GetAmmoTableData(WP_K43)->defaultStartingAmmo, GetAmmoTableData(WP_K43)->defaultStartingClip, qtrue );
AddWeaponToPlayer( client, WP_K43_SCOPE, GetAmmoTableData(WP_K43_SCOPE)->defaultStartingAmmo, GetAmmoTableData(WP_K43_SCOPE)->defaultStartingClip, qfalse );
break;
case TEAM_ALLIES:
AddWeaponToPlayer( client, WP_GARAND, GetAmmoTableData(WP_GARAND)->defaultStartingAmmo, GetAmmoTableData(WP_GARAND)->defaultStartingClip, qtrue );
AddWeaponToPlayer( client, WP_GARAND_SCOPE, GetAmmoTableData(WP_GARAND_SCOPE)->defaultStartingAmmo, GetAmmoTableData(WP_GARAND_SCOPE)->defaultStartingClip, qfalse );
break;
}
client->ps.weaponstate = WEAPON_READY;
so i check the team and add a sniper rifle with some ammo.
i also changed the snipers damage to 140 in g_weapons.c.
compiled fine(duh :)) but when i tested it, i chose an allied medic and still got a thompson :< Is it because a played on a non-decicated server?
greetz ignition
ps. the features i want to implant
- not unzooming when walking zoomed
- full accuracy while walking/jumping/in air
- unlimited ammo
- leave out the xp system
- DM/TDM mode
- no more running, but moving faster with jumping(like Q3)
- all players spawn with 100 hp
if u know any of these, please reply 
i created a dir called etstagib, and use +set fs_game etstagib +sv_pure 0
After you compile, are your dll files going into a Debug folder? If they are you just have to fix on thing. After you load up your workspace(ex. wolf.dsw) goto ‘Build’ and choose ‘Set Active Configuration’. Make sure you choose the ‘Win32 Release’ version of all the files (ui, game, cgame). So you have to do it three seperate times. I hope this helps you out.