Sneak peek of Turtle's Shield?


(Reddeadcap) #1

Splash Damage are the creators of Tempo, Dirty Bomb and Rad soldiers, games with similar premises but different art styles and gameplay.

While Rad soldiers is a turn tactics game, In Tempo one can notice assets borrowed from Dirty bomb at lower resolutions to not be damaging to the processor of a phone, these include map objects such as cars, cosmetics of the villains looking like they’re from Brink and Dirty Bomb, Proxy mines, Bushwhacker turrets and finally Video

a deployable wall at the 14 seconds of their release trailer for Tempo, it seems pretty large, maybe four fifths of the barrier seen in Bridge, and almost big enough to crouch for almost complete protection, what are your thoughts on practical possibilities of a wall and the possibility that they might be one in the same?


(Gi.Am) #2

geeez thats what I call efficient production :wink: . Nice find the wall looks pretty cool actually. Is propably a deploying nightmare especially now that deploys can’t overlap anymore.

But that guy could have some sweet synergy with mercs like Vassili, Aura, Rhino, Bushwhacker turrets. Depending on how close you can set that to structures it could propably be great to temporally block routes aswell (Bridge overpass to the generator room for example).


(harmoniousReplay) #3

Walls could be great, you’ll be able to provid a temporary cover for your team while they are doing objective or a push, something I fear thought it’s that player may use it to block corridor and deny then the acess to important ways. Or it can provid kinda op position like on the first objective of Terminals where the team have to place a c4 on a open area, if they crouch and get behind that kind of walls on a place without opening they’ll be a pain in the butts to kill


(scrub_lord) #4

I feel it would be pretty useless since mercs move so fast in this game and could quickly position themselves to hit the person taking cover, not to mention all the explosives and airstrikes.