Splash Damage are the creators of Tempo, Dirty Bomb and Rad soldiers, games with similar premises but different art styles and gameplay.
While Rad soldiers is a turn tactics game, In Tempo one can notice assets borrowed from Dirty bomb at lower resolutions to not be damaging to the processor of a phone, these include map objects such as cars, cosmetics of the villains looking like they’re from Brink and Dirty Bomb, Proxy mines, Bushwhacker turrets and finally Video
a deployable wall at the 14 seconds of their release trailer for Tempo, it seems pretty large, maybe four fifths of the barrier seen in Bridge, and almost big enough to crouch for almost complete protection, what are your thoughts on practical possibilities of a wall and the possibility that they might be one in the same?
. Nice find the wall looks pretty cool actually. Is propably a deploying nightmare especially now that deploys can’t overlap anymore.