Have not really made any merc ideas until now so here i go.
Merc name:Snare(will change)
Class: Fire support
Hp: 100
Speed: 420
Profile: A unique fire support who likes to help her team from a far distance.
Ability 1: Support package
Cooldown: 15 seconds(will start once this or second ability is used)
Duration: Lasts until it or second ability is used again.
Additional info:
-Snare marks a target on the ground to deliver an airdropped package that refills 50% of ammo and heals 60 hp per use.
-Mercs will not receive ammo or health unless they press the interation key (for the same amount of duration an elevator takes).
-Once used the package has to recharge for 3 seconds before someone else can use it.
-Enemies can steal health and ammo from the package.
-Can be used as a small cover.
Ability 2: Decoy package
Cooldown: 20-25 seconds(will start if either package is used)
Duration: Lasts until it or first ability is used again.
Additional info:
-Airdropped the same way as Support Package.
-Friendly Mercs cannot interact with it.
-If an enemy tries taking it (using interaction key) thinking its a Support Package it will explode, dealing 75hp damage to mercs in its radius (around the size of a Fragger grenade).
-Friendly mercs can tell the difference between Decoy Package and Support Package. Enemies cannot.
-Can be used as a small cover.
Weapons:
Primary:
- BR-16(Default)
- Driess (sorry if mispelled)
- Blishlok (yes it is weird for a fire support to have an SMG, but it helps make her unique)
Secondary:
-Selbstadt.40(Default)
-Caulden
-DE50
Melee:
-Stiletto (Default)
-Beckhill
-Cricket Bat