Snapper the assault merc


(Kirtap101) #1

Primary ability: The snapper Device - snapper has The Snapper Device which comes with three different abilities, including allowing him to hook onto certain terrain (walls, ground, objectives), pull enemies closer and shoot a DoT bullet that deals 45 damage over 6 seconds. see full details below.

Snapper Hook: the hook shot can grapple onto any terrain in view, however once fired, you must go to where you shot, you can not cancel the grapple once you have grappled onto a surface.
Cooldown: 10 seconds

Snapper pull: The snapper pull gives Snapper The ability to pull enemies closer to him, allowing him to engage in close range combat with enemies easier, however you must choose your targets wisely!
Cooldown: 20 seconds

Snapper Shot: the snapper shot is a DoT ability that, once hitting an enemy, applies a ‘bleed’ that deals 45 damage over 6 seconds. this bleed can be stopped by the use of healing, this bleed however, stays on even if that enemy is hit, meaning if bleed is applied and they are shot, the bleed will still be present, lowering their health further.
Cooldown: 15 seconds

Primary Weapons: (New weapon (Default)) The back-Breaker Shotgun, Ahnuld-12, BR-16.

Secondary Weapons: Selbstadt (default), Deagle, Smujth and westman

Melee Weapons: Both knives (combat knife default), Cricket bat.

Info on The Back-Breaker Shotgun:

The Back-Breaker is a High-power, double-barreled Shotgun, it does a massive 90 damage per shot in close ranges, however it lacks at long to even mid-ranges. It only has two shots in each clip, coming with a total of 12 Rounds to carry at Max capacity for ammo (not including perks). The best use of this weapon is to pull enemies in close to you, and then shoot your shotgun.


(Dysfnal) #2

Totally not a roadhog rip off… Just saying


(Naonna) #3

Adding new mechanics and mobility to a single character within DB could be problematic if done wrong. - We dont want some merc being able to reach areas where no other can. - Also, I’m being reminded that JustCause 3 exists.

It seems that the idea for this character would be to hang out-of-sight, then assasinate enemies one-on-one with strong close-range game. - Kind of like melee Phantom, but with a vertical clinging ability.

Alternatively, this could be comparable to Roadhog from Overwatch. - http://overwatch.gamepedia.com/Roadhog - I’m unsure if this was intentional or not.

(insert usual opinions about moving enemy players around or restricting movement)