Primary ability: The snapper Device - snapper has The Snapper Device which comes with three different abilities, including allowing him to hook onto certain terrain (walls, ground, objectives), pull enemies closer and shoot a DoT bullet that deals 45 damage over 6 seconds. see full details below.
Snapper Hook: the hook shot can grapple onto any terrain in view, however once fired, you must go to where you shot, you can not cancel the grapple once you have grappled onto a surface.
Cooldown: 10 seconds
Snapper pull: The snapper pull gives Snapper The ability to pull enemies closer to him, allowing him to engage in close range combat with enemies easier, however you must choose your targets wisely!
Cooldown: 20 seconds
Snapper Shot: the snapper shot is a DoT ability that, once hitting an enemy, applies a ‘bleed’ that deals 45 damage over 6 seconds. this bleed can be stopped by the use of healing, this bleed however, stays on even if that enemy is hit, meaning if bleed is applied and they are shot, the bleed will still be present, lowering their health further.
Cooldown: 15 seconds
Primary Weapons: (New weapon (Default)) The back-Breaker Shotgun, Ahnuld-12, BR-16.
Secondary Weapons: Selbstadt (default), Deagle, Smujth and westman
Melee Weapons: Both knives (combat knife default), Cricket bat.
Info on The Back-Breaker Shotgun:
The Back-Breaker is a High-power, double-barreled Shotgun, it does a massive 90 damage per shot in close ranges, however it lacks at long to even mid-ranges. It only has two shots in each clip, coming with a total of 12 Rounds to carry at Max capacity for ammo (not including perks). The best use of this weapon is to pull enemies in close to you, and then shoot your shotgun.