I modeled a terrain and exported it as ASE file. Now I am trying to compile it and it gets all jacked up:
http://www.flickr.com/photos/48777284@N02/4495367888/
http://www.flickr.com/photos/48777284@N02/4498374671/
What I need is for q3map2 to leave misc_model alone and don’t smooth it. I need to it to preserve smoothing groups that come with the model.
It happens only if I compile my map with no -meta cmd option:
http://www.flickr.com/photos/48777284@N02/4497652006/
Though in that case I can’t have lightmaps, q3map2 does vertex lighting only.
Any possible solution?
Thanks.