Hey i made 2 moke markers or smokegrenades one of allies and one for axis! I changed my weapons info on teh smokemarker to this; The ones in red are the ones I changed! I tried this but when i go to play the game the allies canister always renders for the axis insted of the axis one! What do i need to do to change this prob so that both canisters show up for each side!
weaponDef
{
// This basically fills out weaponInfo_t
client {
//standModel “” // weapon pickup ‘stand’
//pickupModel “”
//pickupSound “sound/misc/w_pkup.wav”
weaponConfig "models/multiplayer/smokegrenade/weapon.cfg"
handsModel "models/multiplayer/smokegrenade/v_smokegrenade_hand.md3"
//flashDlightColor 0 0 0
//flashSound "" // supports up to 4 flash sounds
flashEchoSound "sound/weapons/grenade/gren_expl.wav" // supports up to 4 flash echo sounds
//lastShotSound "" // supports up to 4 last shot sounds
//readySound ""
//firingSound "" // no weapons seem to use this, basically it's a replacement hum for readysound, but then when firing
//overheatSound ""
//reloadSound ""
//reloadFastSound "" // some weapons have fast reloads due to the skill system
//spinupSound "" // sound started when fire button goes down, and stepped on when the first fire event happens
//spindownSound "" // sound called if the above is running but player doesn't follow through and fire
//switchSound "" // allow overriding of weaponswitch sound
//weaponIcon "icons/iconw_smokegrenade_1"
weaponSelectedIcon "icons/iconw_smokegrenade_1_select"
missileModel "models/multiplayer/smokegrenade/smokegrenade.md3"
//missileSound ""
missileTrailFunc "PyroSmokeTrail" // supports "GrenadeTrail", "RocketTrail", "PyroSmokeTrail" and "DynamiteTrail" (we REALLY want a particle system for this)
missileDlight 200
//missileDlightColor 0 0 0 // do we still use this?
//ejectBrassFunc "" // supports "MachineGunEjectBrass" and "PanzerFaustEjectBrass"
modModel 0 "models/multiplayer/smokegrenade/smoke_grenade"
modModel 1 "models/multiplayer/smokegrenade/smoke_grenade_2"
firstPerson {
model "models/multiplayer/smokegrenade/v_smokegrenade.md3"
}
thirdPerson {
model "models/multiplayer/smokegrenade/smokegrenade.md3"
//flashmodel ""
}
}
}
