The last spawn for the defending team on Chapel is a bit too far to quickly jump out over the barrier, the main problem with this is that they’re exposed to airstrikes before they can even come out of the spawn area, maybe push the spawn a little bit ahead of the van?
Small thought about Chapel
i would like if the defense spawn was covered. My only problem with moving the spawn is that the offense spawn would have to be pushed up to keep the timing what they want it to be and the offense would then have to go backwards to pick up the objective.
Problem is every unit you move the defenders closer makes it harder for attackers to deliver. They can allready only deliver by holding the defenders pretty much hostage in their spawn (or sneak deliver but thats on the defenders).
Personaly I like the whole area around the last objective it makes for pretty awesome crossfire defense as long as the defenders still hold it. just wish that the attackers had a need to hold the area in a similar fashion. If I were to redesign that area I would do the following:
close off the defenders ramp while only leaving the sniper gangway as a way to enter that area. create a new underground section that would connect the defenders spawn with the underpass before the attackers gangway. Having the defenders come out roughly where the ammobox is.
In compensation delivering times would propably need to increase to compensate for this.
What I would hope that would generate, is more of a get the defenders out of position, set up your own position while initiating delivery. Hold that position while defenders can make a last push from different angles to prevent the transmit.
The last point on Chapel is not that bad at all. The problem is with escorting the EV. When the EV gets disabled in front of the construction lift you’re simply screwed. The attacking team spawns way too far from the EV and the defending team can easily get back in position, Would be better if the attacking team spawned near the chapel - MG, making it easier to get to the EV and avoid to have a permanently disabled EV.
I’ve had it where there’s literally one column on pixels left in the progress bar. So. Frustrating. All you can do is rush it as an engineer and get it back piece by piece.
A better question though, why do they need to get it to the construction lift at all (Outside of a gameplay standpoint)? It’s not like the lift moves the EV at all.
I’ve had it where there’s literally one column on pixels left in the progress bar. So. Frustrating. All you can do is rush it as an engineer and get it back piece by piece.
A better question though, why do they need to get it to the construction lift at all (Outside of a gameplay standpoint)? It’s not like the lift moves the EV at all.[/quote]
Just a mandatory drop point I suppose.
I’ve had it where there’s literally one column on pixels left in the progress bar. So. Frustrating. All you can do is rush it as an engineer and get it back piece by piece.
A better question though, why do they need to get it to the construction lift at all (Outside of a gameplay standpoint)? It’s not like the lift moves the EV at all.[/quote]
the lift used to lower it to the ground below so it could be driven into the courtyard to blow out a wall so the attackers could deliver the emp
I’ve had it where there’s literally one column on pixels left in the progress bar. So. Frustrating. All you can do is rush it as an engineer and get it back piece by piece.
A better question though, why do they need to get it to the construction lift at all (Outside of a gameplay standpoint)? It’s not like the lift moves the EV at all.[/quote]
the lift used to lower it to the ground below so it could be driven into the courtyard to blow out a wall so the attackers could deliver the emp
[/quote]
but there is a ramp right next to it
[quote=“LANshark;73589”]
but there is a ramp right next to it[/quote]
it also went down that at some point
On that topic of the spawn, I wish there was a turret in the spawn. Kind of like a high risk high reward thingy. Loads of people and loads of sight lines, but easily spotted and killed.