[quote=“crabbyDimension;62203”]And before anyone points out Vas, think about it: He instagibs on headshot meaning he gets full kill exp+full gib exp per trigger pull,
Not all Vasilis get instakills per trigger pull. And how exactly that differs from Red Eye?
You can headshot through smoke with your goggles.
The problem with scoring you are describing is the same with other support characters like example Nader. You might clear a room and also cause splash damage which gives you small bits of score but it’s the others that kill and gib so they gain more kills and score.
Numerous times I have kept enemy on the bay with Nader or Arty but the score doesn’t reflect that in any way. If you want more score you have to most likely play objective based character. If I play with medic or engineer my scores usually skyrocket while my kills go down.
I don’t dislike your idea of “blinded” and I would even suggest there maybe should be points given from “spotting”, “area control” and even “gaining ground”. Which means that if you see an enemy which haven’t been seen before by other team members you get points while controlling area with shooting/with smoke/explosives means that enemy cannot enter it and you gain points that way.[/quote]
Bolded: Because any experienced Vas can and will get headshots, if you’re not getting headshots you’re pretty much failing as Vas. Secondly, yes you can get headshots through smoke but his headshots don’t instagib on headshot like Vas, so the entire point is mute and or you were missing the point I was making entirely.
Italics: As someone who plays plenty of nader, I disagree entirely. I’ve never felt under represented. Also, once more it’s a poor comparison because you’re comparing a direct damage dealing ability to what I am suggesting which is an entirely support-oriented ability. I also don’t expect it to boost his score super high, just give him that extra nudge to actually give him SOME KIND of award for using it to support/help the team vs throwing it at his feet and blinding your teammates all day xP.
Last part: you do gain points for spotting and spot assist but spotting gives very little and spot assist are surprisingly hard to come by. The other idea, while nice is also rather complicated and very hard to put in from a design standpoint, but I do like the general idea of it.
I thank you for the critique and hopefully you don’t take my responses in the wrong way, I’m simply trying to be as “on the point” as I can be and address your points directly ^_^. But all in all I just want him to be rewarded for his smoke just because the extra pack of points would help greatly and for the fact his most team oriented ability does not reflect at all currently and that makes me really sad. I just wish the devs would actually weigh in on the subject.