When i compile my map with terrain (easygen) the textures are very small, i think 64x64, i used snow textures which are very large.

When i make a test map, which is just a room the textures are normal.
I tried changing the tcmod scale but it has no effect.
Someone solved the problem when he changed the basepath but when i do that i get an error that says that he can’t find the .pcx file.
I use this compile option: bsp_Q3Map2: (single) BSP -meta
This is my shader file (thegate_test.shader):
textures/thegate_test/terrain_0
{
q3map_baseshader textures/thegate_test/terrain_base
surfaceparm landmine
surfaceparm gravelsteps
{
map textures/snow_sd/snow_var01_big.tga
tcMod scale 1.000 1.000
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/thegate_test/terrain_1
{
q3map_baseshader textures/thegate_test/terrain_base
surfaceparm landmine
surfaceparm gravelsteps
{
map textures/snow_sd/bigrock_rounded_faint.tga
tcMod scale 1.000 1.000
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/thegate_test/terrain_0to1
{
q3map_baseshader textures/thegate_test/terrain_base
{
map textures/snow_sd/snow_var01_big.tga
tcMod scale 1.000 1.000
}
{
map textures/snow_sd/bigrock_rounded_faint.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
tcMod scale 1.000 1.000
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
textures/thegate_test/terrain_base
{
q3map_lightmapaxis z
q3map_lightmapmergable
q3map_lightmapsize 512 512
q3map_tcGen ivector ( 64 0 0 ) ( 0 64 0 )
}