small scaled textures in compiled map problem


(GRouZER) #1

When i compile my map with terrain (easygen) the textures are very small, i think 64x64, i used snow textures which are very large.

When i make a test map, which is just a room the textures are normal.

I tried changing the tcmod scale but it has no effect.

Someone solved the problem when he changed the basepath but when i do that i get an error that says that he can’t find the .pcx file.
I use this compile option: bsp_Q3Map2: (single) BSP -meta

This is my shader file (thegate_test.shader):


textures/thegate_test/terrain_0
{
	q3map_baseshader textures/thegate_test/terrain_base
	surfaceparm landmine
	surfaceparm gravelsteps
	{
		map textures/snow_sd/snow_var01_big.tga
		tcMod scale 1.000 1.000
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/thegate_test/terrain_1
{
	q3map_baseshader textures/thegate_test/terrain_base
	surfaceparm landmine
	surfaceparm gravelsteps
	{
		map textures/snow_sd/bigrock_rounded_faint.tga
		tcMod scale 1.000 1.000
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/thegate_test/terrain_0to1
{
	q3map_baseshader textures/thegate_test/terrain_base
	{
		map textures/snow_sd/snow_var01_big.tga
		tcMod scale 1.000 1.000
	}
	{
		map textures/snow_sd/bigrock_rounded_faint.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		alphaGen vertex
		tcMod scale 1.000 1.000
	}
	{
		map $lightmap
		blendFunc GL_DST_COLOR GL_ZERO
	}
}

textures/thegate_test/terrain_base
{
	q3map_lightmapaxis z
	q3map_lightmapmergable
	q3map_lightmapsize 512 512
	q3map_tcGen ivector ( 64 0 0 ) ( 0 64 0 )
}